![Developer interview with Kenney Vleugels Developer interview with Kenney Vleugels](https://thefuntrove.com/wp-content/uploads/https://img.itch.zone/aW1nLzYzOTgwNS5qcGc=/original/tE8WWt.jpg)
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This submit is a part of day three of itch.io week. We’ll be interviewing builders all week. Learn extra right here: https://itch.io/week
View on itch.io:
https://kenney.itch.io
Follow on Twitter:
@KenneyNL
Kenney is a developer primarily identified for
his great asset packs and instruments which have enabled accessible sport improvement for a lot of
Currently my asset packs comprise round 200 ~ 300 belongings every, however the first one solely contained a single sprite with simply three animations. The character in that pack was meant for a sport that I by no means completed and I believed it will be a good suggestion to supply it to different sport builders to see if it may very well be utilized in another person’s venture. While the primary launch wasn’t very fashionable, the second is what actually hit it off. That pack was made up of fully new graphics and included the now (in)well-known inexperienced alien that received utilized in a whole lot of video games and prototypes.
Links to the belongings:
The first ever launched pack:
http://opengameart.org/content material/game-character
The second pack:
http://opengameart.org/content material/platformer-tiles
At some level I got here throughout my belongings on the duvet of a programming e book bought on Amazon, I used to be in full awe. It’s actually one thing to see content material you’ve got created on an precise product! The e book(s) are actually proudly displayed on the workplace. When the primary few asset packs had been launched there weren’t many builders utilizing them, that allowed me to personally assist all of them and create unique belongings for his or her video games. That’s not doable anymore because of the sheer quantity of customers, however I’d like to make some extra time to work on small scale stuff like that once more.
I used to be in search of a web site the place I might host my asset packs plus begin accepting donations for them. I attempted a couple of companies and so they had been all missing options, both a boring merchandise web page or lacking fee choices (most solely provided bank cards on the time). Itch.io had all of the options that I required (I particularly appreciated the customization of sport pages) and it felt proper to host my sport belongings on a gaming associated web site, relatively than a generic storefront meant for all kinds of information.
As a vendor the creator dashboard is by far the perfect, I can rapidly get an outline of my gross sales, see the place guests got here from and all kinds of different analytics. The content material discovery on itch.io is without doubt one of the greatest round. On the opposite sport storefronts it is typically arduous to search out video games made by smaller studios and builders. On itch.io it looks like each developer will get the identical quantity of publicity and it is very easy (and fairly addicting) to search out new video games to play. What’s additionally nice to see is that there is a great deal of truly free video games, not riddled with in-app purchases or in-game adverts. It’s a breath of contemporary air!
The final sport I’ve performed is KeeperRL (accessible on itch.io!), I’m an enormous fan of the traditional Bullfrog sport Dungeon Keeper and KeeperRL manages to fulfill each the keeper and the adventurer in me. It’s a implausible mix of the traditional sport plus some roguelike parts. In my opinion it ought to get a bit extra recognition than it at present will get.
Link to the sport:
https://miki151.itch.io/keeperrl
Kenney’s first asset pack on itch.io
Seeing them get used for schooling is definitely essentially the most rewarding. I stop faculty at an early age so the truth that I get to help tons of instructional services all over the world is superb. Thanks to the gross sales of the bundles and instruments (Kenney Game Assets 1 and a pair of, Kenney Studio) I can preserve releasing most of my belongings free of charge, understanding that I can take heed to the group intently and supply them free content material is what makes me love my job.
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