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As a lifelong RPG participant, I’ve greater than my fair proportion of cube round the home. I may most likely bury a small baby in a mound of cube if I managed to empty all of them out in a single spot. It most likely stems again to my teenage years of taking part in Dungeons and Dragons once I first encountered these polyhedral-shaped objects. And that’s what first received me occupied with Dice Conquest from WizKids Games. This small field sport contains a window on the quilt displaying a full set of RPG cube! 😍
Designed by Stephen Avery and Eugene Bryant, Dice Conquest lets 1-4 gamers workforce as much as tackle a wide range of fantasy monsters. So sharpen your swords and memorize your spells as we check out this dice-rolling sport.
Gameplay Overview:
Each participant in Dice Conquest first chooses one of many eight heroes to manage. Expect to seek out the usual fantasy tropes right here: Cleric, Wizard, Rogue, Warrior, and so forth… All heroes have a novel primary and significant hit energy.
Each spherical begins with 3 monsters drawn from the deck and performed face-up. Then, the primary participant rolls the complete set of cube. Some could also be modified by the monsters in play. On a participant’s flip, they have to select one die to make use of. Its worth might be added to a monster, obeying any restrictions that the monster has (solely even cube, in a selected quantity vary, and so forth…). If a participant makes use of a die that equals their crucial worth, they will additionally activate their energy. If the sum of the cube on a monster ever equals or exceeds its life complete, it’s defeated. Some monsters, as soon as defeated, will flip into objects for the gamers to make use of as a one-time energy.
The spherical ends when both all of the monsters are defeated or the gamers have run out of cube to make use of. Any surviving monsters will injury the gamers. If a participant dies, the sport ends as a failure. If the gamers handle to slay all 23 creatures, they win!

Game Experience:
Despite my love of the theme and the cool cube, I didn’t anticipate a lot out of Dice Conquest. The mild ruleset and minimal elements had me skeptical that there was a lot of a sport right here. But you understand what, the sport designers created a enjoyable little expertise right here with Dice Conquest.
First of all, it’s a very thinky sport. You have at the very least 3 monsters to try to take down every spherical, so cube optimization is paramount. The finest die in your arsenal is normally the trusty D20. Even getting within the excessive teenagers can slay some monsters outright. However, when you roll low with that die, you even have quite a lot of wasted potential.

Thankfully, one of many issues you are able to do in the beginning of your flip is re-roll your chosen die. So even when your fortunate d20 rolls a 4, you aren’t essentially locked into that consequence. Combine that with participant powers and objects, and also you’ll have an honest quantity of the way to mitigate unhealthy rolls. That being mentioned, rolling nicely is essential to successful this sport, so anticipate some inherent randomness to have an effect on your possibilities at victory.
But the decision-making in Dice Conquest might be its strongest function. Not solely which die to make use of, however which character ought to use a die. Do you spend that 8 consequence now to complete a monster, or reserve it for the sorceress to make use of to return a spent die from the pool? Every determination you make within the sport will be vital.

This brings me to participant scaling. I’ve performed Dice Conquest at a couple of totally different participant counts and I believe it really works finest as a solo sport. However, a solo sport the place you management a number of heroes. Let me clarify. At its core, Dice Conquest is one large puzzle. You have a restricted set of assets and it’s good to use them to their fullest. Dice Conquest is vast open for a participant to start out “quarterbacking” the sport in the event that they suppose they’ve discovered the very best technique. As a solo sport although, that’s not an issue. You can take on a regular basis you need to puzzle out the very best use for every die.
And I like to recommend controlling a number of heroes as a result of accessing additional powers and significant skills is a lot better (for my part) than the few additional life factors. I performed Dice Conquest two-handed and it was an incredible expertise. I even solidly gained.
Finally, for these searching for an excellent steeper problem, the comes with non-compulsory lure playing cards. These are added challenges that get shuffled into the deck to make the sport even more durable. We had been challenged sufficient by the bottom sport, so I hardly ever used these. But it’s there for those who like a punishing issue.

Final Thoughts:
Dice Conquest is a strong little sport that’s most likely a bit too lengthy for a filler sport however makes for a pleasant light-weight sport to open or shut a sport night time. With 8 totally different heroes to make use of in numerous mixtures, that’s some first rate replay worth. However, the truth that you’ll use each monster in every sport pulls that quantity again some.
But total, I loved Dice Conquest and suppose it’s an incredible providing for a solo gamer searching for a small footprint sport. While it does work genuinely positive as a multiplayer sport, simply pay attention to the chance for an alpha gamer to take issues over. But I’ve at all times maintained that that’s extra of a bunch drawback than a sport drawback.
Final Score: 3.5 Stars – A enjoyable little optimization puzzle with some nice artwork and easy-to-learn guidelines.
Hits:
• Comes with a full set of DnD Dice!
• Easy to study and fast to get to the desk
• Very thinky gameplay!
Misses:
• Works finest as a solo sport
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