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Epics by way of TTRPGs

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Epics by way of TTRPGs

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Topic: Epics by way of TTRPGs  (Read 147 occasions)

Have you, as a dm or author, ever tried to make your personal millennia-long epic within the model of Perfect Works or Tolkien’s Legendarium? Either by way of campaigns or by way of ttrpgs you made by yourself. if that’s the case, how did your viewers (gamers or random strangers on the web) obtain it and the way did you alter it since its first conception?


Have you, as a dm or author, ever tried to make your personal millennia-long epic within the model of Perfect Works or Tolkien’s Legendarium? Either by way of campaigns or by way of ttrpgs you made by yourself. if that’s the case, how did your viewers (gamers or random strangers on the web) obtain it and the way did you alter it since its first conception?

It is not precisely like these, however I did do a rotating-GM marketing campaign the place each journey was a separate one-shot in historical past. It was set in the true world with supernatural parts. We created 4 PCs who had been immortal and would meet once in a while in historical past. Each journey was a time when 3 of the PCs would meet, and the fourth participant was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not fairly millennia-long, however nonetheless long-ish.

https://darkshire.web/jhkim/rpg/immortaltales/


Have you, as a dm or author, ever tried to make your personal millennia-long epic within the model of Perfect Works or Tolkien’s Legendarium? Either by way of campaigns or by way of ttrpgs you made by yourself. if that’s the case, how did your viewers (gamers or random strangers on the web) obtain it and the way did you alter it since its first conception?

It is not precisely like these, however I did do a rotating-GM marketing campaign the place each journey was a separate one-shot in historical past. It was set in the true world with supernatural parts. We created 4 PCs who had been immortal and would meet once in a while in historical past. Each journey was a time when 3 of the PCs would meet, and the fourth participant was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not fairly millennia-long, however nonetheless long-ish.

https://darkshire.web/jhkim/rpg/immortaltales/

fascinating, did you ever think about a sequel to this collection of tales?


It is not precisely like these, however I did do a rotating-GM marketing campaign the place each journey was a separate one-shot in historical past. It was set in the true world with supernatural parts. We created 4 PCs who had been immortal and would meet once in a while in historical past. Each journey was a time when 3 of the PCs would meet, and the fourth participant was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not fairly millennia-long, however nonetheless long-ish.

https://darkshire.web/jhkim/rpg/immortaltales/

fascinating, did you ever think about a sequel to this collection of tales?

No, as our group modified up, and these tales had been tied to the 4 PCs. Still, it was enjoyable, and it is unlucky that this type of construction (partly from Ars Magica and partly from Theatrix) does not appear to be experimented with in current video games.


 


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