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Effectively 100 items in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters
I’ve been in a faculty challenge final yr and am about to embark on one other on UE5, and I’d like to seek out out if anybody has really solved this (or have resigned to internalising the size disparity and dealing 100x in maya)
- Maya Version: 2020.4
- Unreal Engine Version(s): 4.27, 5.0.3
- each maya and UE default to centimeters and each are reviewed to be at such, as at time of writing.
- FBX variations examined: 2018, 2020
Method of testing:
- create unit dice in UE
- export FBX
- import to maya
- create pCube of size 1
- examine cubes and realise the UE dice is 100x greater than the maya pCube
- reverse comparability (export unit pCube from maya to UE through FBX, obtain tiny dice)
Long-running drawback with bandaid visible “workarounds” been prompt, like adjusting the grid in maya to imitate the grid in UE.
https://www.reddit.com/r/Maya/feedback/a0hvrw/how_to_match_the_scale_and_grid_of_maya_to_unreal/
https://www.worldofleveldesign.com/classes/ue4/ue4-set-up-maya-grid-to-match-unreal-engine4.php
Sorry if I’ve gotten to the mistaken part of the Stack web site, I’m undecided which is inflicting this disparity right here. Safe different options can be appreciated (like altering items within the UE challenge with out messing up physics), though we’re actually early on proper now and may rapidly do edits earlier than the challenge begins getting large.
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