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Many free-to-play video video games characteristic a Trophy Path mechanic, also called Battle Pass/Premium Pass. It gives an alternate development path to gamers past the core sport within the type of rewards, in addition to performing each as a participant retention mechanism and a monetisation technique.
TP rewards could be fairly various: in-game gadgets, skins, tender foreign money, emblems… and they’re rewarded to gamers in a sequential style: the extra they play, the extra trophies they get, the extra rewards they earn. There’s no such idea as “chance” of incomes one thing at a given development degree: TP gadgets are both owned or not.
Moreover, a given Trophy Path is the identical for everybody enjoying throughout a sure season, that means that some gamers will unlock and get the identical gadgets. Potentially, all gamers would earn these exact same rewards, given sufficient time.
If so, why do TP rewards characteristic a “rarity” property? Is it a future projection of gamers’ possession for a given merchandise? Or, extra merely, is it only a reinterpretation of the unique concept of rarity, right here used solely as reinforcement of the aspirational worth of the merchandise?
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