Gaming Tees from Seven Squared are a tribute to video games from our childhood
Hear the story behind what drives the eagerness behind the mission. We spoke to Simon from the staff concerning the design, manufacturers and what goes into the entire thing!
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Hello Simon – first query!
Q1. What made you begin the corporate within the first place (what impressed you)?
For a few years I’ve labored within the video games and gaming house and dabbled in merchandising occasionally however one factor that all the time used to frustrate me was the dearth of dedication given to what’s the best leisure journey in historical past on this space. I imply, what has been extra impactful than laptop video games on the life and story of many people. So, I believed why not ask what a few others considered the thought and that’s when Steve and Dave joined in with the thought.Moreover, as a psychological well being advocate I wished to hook up with that not directly as video games have all the time been each a stable basis and reminiscence financial institution for a large number of causes together with whenever you really feel crap and wanted an escape, they had been all the time there. It was additionally a cause to get along with a buddy and play video games to get away from all of it.
All through my life enjoying a recreation right here and there has all the time been supportive and over current years the sense of neighborhood each for myself and my son throughout covid instances has made it all of the extra palpable.
Q2. What computer systems and video games did you most love rising up and why?
To be trustworthy, once I began, I typically borrowed my mates’ consoles as I used to be not initially allowed one. I feel my dad and mom thought they might be actually unhealthy for me and my focus.
Anyway, once I did, the ZX Spectrum, Vic20 and Commodore 64 had been the preliminary ones. Slightly dabble on the Amiga occasionally additionally plus the Atari 2600 which I cherished once I might get my fingers on one.
The first console I really owned was a Vic 20. Video games are diversified as you’ll be able to see from the journey shared thus far however Kikstart was all the time an early traditional together with the Epyx portfolio like Cali Video games however the early teenage years headed to Bitmap video games from Speedball to Chaos Engine.
Away from house, the arcade was a particular place and plenty of an Atari recreation from Asteroids to Battlezeone (now owned by Rebel) and 1943 Battle of the Halfway had been all the time favourites and expensive! The latter of which I bear in mind spending all of the 10ps my Gran gave me out of her purse when on a vacation to the Pontins within the South West. She was not too happy, however I had enjoyable!
Q3. How are the clothes made and the supplies (cotton high quality) used?
We use Gildan Softstyle 100% Delicate ring spun Cotton for all of our T’s.
This autumn. What are you favorite designs out of your present portfolio and why?
I feel there are just a few for positive. Naturally the primary designs which Mike Montgomery was so keen to help from that a part of the journey, particularly the more moderen field artwork Speedball 2 design.
Away from that, our first unique Secure In Our World design for Worms through Staff 17 is a good one for a lot of causes.
Past that I used to be actually excited to get the approval from Ian Livingstone so as to add some Preventing Fantasy designs to the journey. I imply, who didn’t get pleasure from these role-playing gamebooks when taking just a few moments away from the display. I imply you needed to learn books as nicely when you may however these had been the one ones actually. However there actually are too many to listing as it will possibly really feel like reliving your childhood occasionally.
Q5. What has been your private expertise of the retro gaming neighborhood because you began?
Fantastic! We can not converse extra extremely of the neighborhood and the way they’ve embraced what we now have tried to do and within the correct method by trying to construct relationships, license rights and ship an expertise they will additionally relate to.
It appears they too have sought a real revered and caring voice for the journey additionally. Their engagement in our annual “SafeMentaliTEE” occasion the place we spend the weekend sporting and sharing the journey and what which means to our collective psychological well being has been excellent and we now have raised hundreds of kilos collectively for the charity.
Which means quite a bit.
Genuinely the neighborhood has been nice, and we thank each single one among them for supporting what we are attempting to construct from a novel story perspective however for the charity additionally. We’ve additionally managed to do just a few design collaborations with the likes of Arcade Assault, Scumm and Villainy and Jinjar and so forth. Extra of these to come back once we can get them in.
Q6. What kind of issues do you cowl in your social channels? And why ought to individuals comply with you?!
Each time we launch a brand new design (between 12 and 24 every year in the mean time) we write a weblog publish about that recreation and its connection to the story being instructed.
We additionally verify in on individuals once we can to see if they’re doing okay. Typically, it’s concerning the video games and the moments and why they’re a part of the story being instructed.
We’re all the time fairly keen on a retro advert whether or not that was from TV or magazines. Pure nostalgia! We love being tagged in moments and reminiscences by others as nicely, particularly once they connect with the video games they cherished and why.
We simply want it was as simple to get rights to do the whole lot individuals need. We’ve nonetheless carved out a place for attempting to do that proper and to be real and we actually do hope that comes throughout.
Q7. What different manufacturers and video games/consoles would you wish to work on sooner or later?
It’s best to see the listing! We regularly joke about how lengthy it’s with requests and reminders of issues we had forgotten about on there.
Suffice to say we wish Seven Squared to be the genuine model in relation to this journey and what it means to everybody, so the whole lot is feasible.
Some are simply tougher to get. There are some notable gaps like Lemmings which we tried to nail for the Anniversary, however we simply couldn’t get that one to land in time (even with a bloody parachute!).
The place the arcade journey is anxious, we’d like to get a number of the Halfway portfolio because the reminiscences are deep there. Additional to that, every year we additionally purpose to have a chapter with one developer/writer that offers the lion’s share of all gross sales to Secure In Our World. Final yr, due to the stunning individuals at Digital Arts we had been overjoyed to have the ability to convey Dungeon Keeper, Street Rash, The Sims, Theme Park and Skate or Die to the story and there shall be extra like this we hope.
I imply the journey wouldn’t be full with out having one thing each from these Magadrive moments and the moments of PC “dominance” within the mid to late 90s.
Q8. Any sneak peeks or future stuff we will reveal right here!?
It is a huge yr within the story with 40 yr birthdays for a bunch of chapters from Preventing Fantasy to Atari franchises like Pong. I imply simply seek for 1972 and see what you provide you with!
We may crash in to some the early 2000s once more with slightly splash of magic.
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