Home Game Development GLTF 3D scene asset not displaying in construct – Cocos Creator

GLTF 3D scene asset not displaying in construct – Cocos Creator

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GLTF 3D scene asset not displaying in construct – Cocos Creator

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I’m working a preview of an online construct, and the 3D mannequin is lacking. The 3D asset seems accurately within the editor, AND play mode. But not within the construct.

Cocos 3.6.1

Can you present the comparability between internet construct and underneath editor?

I can’t share the precise content material sadly. But in play mode, the mannequin is there. In construct, there’s nothing there. I see different 3D objects within the scene, which can be .fbx format. But the GLB is simply completely absent as if it didn’t load.

Then you may print it to see if the mannequin is loaded.

Ahh sure, it’s throwing a 3701 error: Failed to load prefab asset for node ‘%s’

I’m unsure what may be stopping it from loading. I’m going to do some checks with less complicated GLB information proper now.

EDIT: A easy dice mesh in a .GLB does certainly load accurately in the identical scene when constructed. So there should be one thing concerning the complexity of the unique file?

Yes, you may consult with this text to verify the mannequin once more:
https://docs.cocos.com/creator/handbook/en/asset/mannequin/glTF.html

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