Home Game Development GLTF 3D scene asset not exhibiting in construct – Cocos Creator

GLTF 3D scene asset not exhibiting in construct – Cocos Creator

0
GLTF 3D scene asset not exhibiting in construct – Cocos Creator

[ad_1]

I’m operating a preview of an internet construct, and the 3D mannequin is lacking. The 3D asset seems appropriately within the editor, AND play mode. But not within the construct.

Cocos 3.6.1

Can you present the comparability between internet construct and beneath editor?

I can’t share the precise content material sadly. But in play mode, the mannequin is there. In construct, there’s nothing there. I see different 3D objects within the scene, which are .fbx format. But the GLB is simply completely absent as if it didn’t load.

Then you’ll be able to print it to see if the mannequin is loaded.

Ahh sure, it’s throwing a 3701 error: Failed to load prefab asset for node ‘%s’

I’m undecided what is likely to be stopping it from loading. I’m going to do some assessments with easier GLB recordsdata proper now.

EDIT: A easy dice mesh in a .GLB does certainly load appropriately in the identical scene when constructed. So there have to be one thing in regards to the complexity of the unique file?

Yes, you’ll be able to seek advice from this text to verify the mannequin once more:
https://docs.cocos.com/creator/handbook/en/asset/mannequin/glTF.html

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here