Game Development godot – Vertex displacement shader graph reveals sudden creases firstly and finish of a gradient texture Team FunTrove - September 15, 2022 0 [ad_1] godot – Vertex displacement shader graph reveals sudden creases firstly and finish of a gradient texture – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 182 Q&A communities together with Stack Overflow, the most important, most trusted on-line neighborhood for builders to be taught, share their information, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply website for skilled and impartial sport builders. It solely takes a minute to enroll. Sign as much as be part of this neighborhood Anybody can ask a query Anybody can reply The greatest solutions are voted up and rise to the highest Asked yesterday Viewed 18 instances $begingroup$ I’m making an attempt to carry out a primary vertex displacement by way of a horizontal gradient: I’m utilizing an on-the-fly created aircraft mesh. Most of this course of is obvious to me. I’m not understanding the place the bizarre folds firstly and the top are coming from and when it needs to be a easy transition from starting to finish. Settings of the feel: DMGregory♦ 117k2121 gold badges211211 silver badges316316 bronze badges requested yesterday martyglaubitz is a brand new contributor to this website. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct. $endgroup$ 0 You should log in to reply this query. default Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your gadget and disclose data in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.