Game Development hlsl – Shadowmapping in view house Team FunTrove - September 14, 2022 0 [ad_1] hlsl – Shadowmapping in view house – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 182 Q&A communities together with Stack Overflow, the biggest, most trusted on-line neighborhood for builders to be taught, share their data, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply website for skilled and unbiased recreation builders. It solely takes a minute to enroll. Sign as much as be part of this neighborhood Anybody can ask a query Anybody can reply The finest solutions are voted up and rise to the highest Asked immediately Viewed 4 instances $begingroup$ UV coordinates for shadowmapping are usualy calculated from world place. I wish to make it complient with my SSR pipeline made in view house. So is it attainable to calculate the shadowmap uv coordinate from recovered viewspace place? Curently I’m retriving viewspace place for my lighting made complient with SSR utilizing viewspace normals. Now I wish to use the identical viewspace place to calculate the uv coordinates for shadowmaps (and particularly shadowcubemap). Alternatively I’ve began to put in writing a SSR pipeline beginning with world house knowledge however it’s slower most likely as a result of I’ve to make use of a mul(float4, matrix) to get again the world place. In view house the calcul is shorter with a single appropiate float4 for my InvProj matrix. requested 52 minutes in the past philBphilB 4755 bronze badges $endgroup$ You should log in to reply this query. default Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your system and disclose info in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.