Home Indie Game Hop!2D, a distinct platformer with solely 2 management keys (WIP)

Hop!2D, a distinct platformer with solely 2 management keys (WIP)

0
Hop!2D, a distinct platformer with solely 2 management keys (WIP)

[ad_1]

Asthalis


(hyperlinks up to date in first publish)

Hello, everybody  Smiley

Here’s the most recent BETA 18 model of Hop! 2D

5 extra playable ranges and a brand new sort of enemy  Grin

changelog :
– 5 extra playable ranges (69 in complete)
– some ranges modified
– new sort of enemy (world 7)
– partial code refactoring (level-linked actions)
– expertise calculation modified (explored ranges as an alternative of accomplished ones)
– simplified enemy timber (collisions, detections)
– world/sport stats : structure modified, variety of explored degree added
– sq. miniboss : collision mud added
– new functionalities in developer mode and primary world script
– degree recordsdata renamed and numbered
– some sprites reworked
– new thanks

fixes :
– proceed menu : music stopped when getting into code menu
– 4th boss : blinking stopped if useless
– projectile stopped by brittle block
– accessible cash in present world explored ranges corrected (developer mode)
– Hop : mud at all times on the proper aspect when colliding a wall
– inexperienced laser : colour corrected
– no extra preliminary parasitic vertical scrolling in secret zones

developing :
– seventh boss
– extra ranges

As at all times, suggestions is welcome, new testers can have their names added to subsequent releases’ thanks part Wink


Logged

Asthalis


(first publish up to date)

Hello everybody  Smiley

Here’s BETA 20 model of Hop!2D for those who really feel like attempting it (see hyperlinks within the first publish Wink)

This new model brings extra ranges, extra sound results, a brand new sort of enemy and much more to find. My objective is to launch an entire model of the sport by the tip of this yr so all feedback are valuable !

changelog :
– 6 extra playable ranges (78 in complete)
– many ranges retouched (surroundings)
– 1 new sort of enemy (supercyclus)
– further sounds for small enemies
– code refactored (animations, shared strategies)
– single spark if Hop hit
– pause shortcut reminder crossed out if pause unavailable
– keyboard shortcut reminders repositionned in most menus
– snapshot shortcut added in world stats and congratulations display
– many sprites retouched
– sound changes
– extra knowledge displayed in developer mode

mounted :
– shifting enemies in degree 65 !
– no extra remaining mud in abstract display
– ASTHALIS time corrected on the finish of a world if secret world unlocked
– pannel changed in a secret zone
– just a few sound fixes
– no pause/resume messages in customary mode

developing :
– boss ranges !


Logged

Asthalis


(first publish up to date)

Hello everybody  Smiley

Here’s BETA 21 model of Hop!2D (see hyperlinks within the first publish Wink)

BETA 21 is one other huge replace with a brand new coaching mode (limitless vitality for the primary ranges of the sport), a brand new boss, new ranges, boss harm saving, many seen enhancements and far work on enemy codes. If progress goes on as I count on, the whole model of the sport can be prepared by the tip of the yr and future releases will solely take care of attainable remaining bugs.

changelog
– 4 new playable ranges
– new coaching mode with limitless vitality
– detection containers modified (barely smaller for enemies/hazards, larger for bonuses)
– 1 new boss
– 1 new sort of enemy
– 1 new mechanism
– secret codes evaluate
– boss code rewritten with harm saved if restarting the extent
– 1 boss modified
– 1 enemy habits modified
– seen Hop’s trajectory
– CODE selection added in CONTINUE menu
– HELP menu prolonged
– post-victory degree on progress !
– many ranges modified (decrease problem, surroundings, points)
– visible results added (menus, enemies)
– sounds changes (quantity, vary)
– some sprites redrawn
– higher english translation
– new thanks
– new functionalities in developer mode
– minor interface modifications

bugs mounted
– at all times restart in world 1 if “introduction” chosen after “different world” in proceed menu
– 2D sounds for boss 3
– boss 5 projectile develop velocity no extra linked to FPS
– some sounds stopped in mute mode (presentation, godotron, reptis)
– lighter blue colour for teleporters/switches/lasers
– small visible fixes
– forgotten thanks added

developing
– new common, secret and boss ranges !
– new forms of enemies


Logged

Asthalis


(first publish up to date)

Hello everybody  Smiley

Here’s BETA 22 model of Hop!2D (see hyperlinks within the first publish Wink)

For this new beta, I switched to Godot 3.5 and can use a few of its options in future variations. Some (fairly sudden) bugs have been noticed due to suggestions I had about beta 21 model, apparent adjustments have been made (Hop’s ship is seen on the finish of every world, tip arrows now transfer) and, after all, new ranges have been added. By the best way, now you can attain a brand new secret world for those who look in crannies and nooks…

changelog
– change to Godot 3.5
– 3 new playable ranges (84 in complete)
– many ranges reworked
– entry to a brand new secret world practical
– Hop’s spaceship seen initially of every world
– new visible results (shifting arrows)
– “boss key” project modified (shift key)
– code modified and longer damage state for bosses
– hazard collision masks diminished (lasers)
– full bonus evaluate
– many sprites reworked and new ones (reinforcements, surroundings)
– further sound results (fireplace, shifting platforms, idol)
– minor show modifications
– sound changes
– new thanks
– new functionalities in developer mode

bugs mounted
– no crash if Hop dies after boss 7 dies
– boss 5 assault now practical
– dying of boss 2 corrected (body, shock)
– Hop’s temper modified in CONTINUE menu
– Hop’s excessive ranks corrected
– sign translated into english in degree 5
– minor surroundings fixes

developing
– new common, secret and boss ranges !
– new forms of enemies


Logged

Asthalis


(first publish up to date)

Hello everybody  Smiley

Here’s BETA 23 model of Hop!2D (see hyperlinks within the first publish Wink)

In this new replace, many of the work was about new ranges and linked options (6 new ranges, 1 secret world now full, 1 new boss, 1 new enemy sort). I additionally did some sprucing within the code and I believe that 80% of already constructed ranges will not change anymore. Among apparent modifications, lifebars look a bit completely different (form of “Starcraft-like”) and there’s now a laser state visible reminder to ease the participant’s progress in massive ranges. Developer mode has been improved as properly to hurry up testing.

changelog
– use of distinctive nodes (Godot 3.5 new performance)
– 6 new playable ranges (90% of the ultimate sport)
– 1 secret world full
– many ranges modified (80% mounted)
– 1 new boss
– 1 new sort of enemy
– 2 enemy behaviors prolonged
– laptop screens added and improved
– cash eliminated in coaching mode (ineffective !)
– lifebars with distinctive variable colour
– laser state visible reminder added
– some parts delivered to foreground
– expertise rounded as much as the following %
– 2D sounds for followers
– “boss key” project modified (ctrl key)
– 2D digicam at all times energetic (scrolling)
– HELP menu overhaul (textual content, animation)
– some scene recordsdata renamed and reorganised
– some sprites reworked or grouped (shifting platforms, surroundings)
– ASTHALIS’s instances up to date (world 4)
– expertise calculus readjusted
– minor UI (language reminder) and surroundings modifications
– new functionalities in developer mode
– new thanks
– ineffective recordsdata deleted

bugs mounted
– no crash if Hop dies after boss 7 dies
– boss 5 assault now practical
– dying of boss 2 corrected (body, shock)
– Hop’s temper modified in CONTINUE menu
– Hop’s excessive ranks corrected
– sign translated into english in degree 5
– minor surroundings fixes

developing
– additional per-level sport saving system
– new common, secret and boss ranges !


Logged

Asthalis


Hello everybody !

I’ll lastly be busier than anticipated on the finish of this week, so I made a decision to launch this new BETA 24 model of Hop! 2D as we speak, a bit forward of schedule ! Hope you’ll prefer it. This new BETA can also be a “birthday version” : the primary playable model of the sport was launched 2 years in the past (loopy how time flies…).

See hyperlinks within the first publish Wink

2 huge steps for this new replace : first, many of the UI has been reworked to make it cleaner and simpler to make use of (primary menu clutterness is historical past) however, most of all, a model new sport saving supervisor is now accessible on the finish of every accomplished degree, along with the pre-existing world-by-world progress saving. This is one other technique to play the sport and, hopefully, a extra handy one for rookies or just gamers who didn’t wish to replay already explored ranges after dropping their final life. Although Hop! 2D just isn’t full but (93% of it, so it is getting close to !), extra of you’ll now be capable to full all practical ranges (3 new ones for this launch and extra on the best way !).

extra element under…

Waiting to your personal screenshots !

changelog
– 3 new playable ranges
– 2 new enemy sorts (hopivore, phantasm)
– end-of-level statistics and sport saving (6 slots)
– UI interface overhaul (show, hierarchy, symbols, larger clock)
– new CAMPAIGN and OPTIONS menus
– new transition screens earlier than boss ranges
– round gauge for collected cash
– administration modified for laptop screens
– Hop’s spaceship seen in boss ranges
– again to three lives initially of every sport
– trampolines optimised (graphics and code)
– 2D sounds for trampolines, switches and portals
– semi-transparent portals and laser gates
– construction reinforcements delivered to foreground
– new visible results
– many sprites reworked
– extra element in display seize names
– music and sound changes
– many code optimisations (decoupled, simplified)
– new functionalities in developer mode (unlock all worlds)
– ASTHALIS instances up to date
– thanks up to date

bugs mounted
– Hop’s girlfriend silent in pause mode
– habits of capturing enemies corrected (pictures now at common intervals)
– uncommon trampoline malfunction solved
– minor surroundings fixes

developing
– new common, secret and boss ranges !
– interface enhancements


Logged

Asthalis


Hi eveyone Smiley

Just a brief publish to let you know that model BETA 24b of the sport is now accessible. The goal of it was to unravel an sudden bug which prevented to avoid wasting video games correctly within the on-line model. This new beta additionally permits the participant to delete the saved video games he desires from the OPTIONS menus.

The hyperlinks are the identical (see first publish) if you wish to attempt Hop! 2D.

Sorry for this and have enjoyable !

changelog
– new DELETE GAMES menu
– file overwrite check added in SAVE GAME menu
– different menus modifications
– code optimisations
– ASTHALIS instances up to date
– some sprites modified
– ineffective nodes deleted

bugs mounted
– basic parameters and sport financial savings now practical in on-line model (itch.io)
– development show corrected if restarting from a secret world
– laptop screens points solved after sport reload
– minor textual content corrections
– some degree names added

developing
– new common, secret and boss ranges !
– interface enhancements


Logged

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here