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For necessities, I might assume minimal issues required to run you sport.
It will rely upon what applied sciences you utilize to develop your video games.
For instance, for those who use particular APIs, corresponding to D3D9 or OpenGL 3.0, you have to to particular that, as a result of sure APIs usually are not downward suitable.
If you construct with home windows with .internet framework, additionally, you will have to particular that as effectively.
For efficiency necessities, attempting on totally different machines are just about the easiest way to go, although you could possibly measure the associated efficiency by calculation.
for instance, in case your present video card runs at 60 fps, and one other pc with the same configuration, besides the video card is half pace of yours, ought to run in regards to the half pace of your machine. Again, that is simply an estimate, many others properties will hit the efficiency otherwise, however you need to use that base data to check your sport on focused gadgets.
Hope that helps, and anybody is welcome to right me for any causes.
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