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The blue digicam that’s drawn for the CameraComponent within the editor.

My meant utilization is that when enjoying a 3rd particular person template, ejecting from the pawn after which choosing it, will present the Camera debug asset as an alternative of simply the digicam growth.

Editor mode view

So within the above image of the editor mode, the digicam connected to the pawn is seen.

Play mode view

Yet when in play mode. Ejecting from the pawn and choosing the pawn reveals solely the digicam growth (the purple line) and never the digicam ‘debug asset’ used within the editor.

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Edited with the right reply:

I’m beginning with a contemporary third particular person template venture, and shifting from there.

  1. Select the ThirdPersonCharacter within the Editor Viewport
  2. Click the blue Edit Blueprint button below the Details panel (under the World Outliner) and choose Add or Edit Script, which opens the blueprint editor
  3. If it is not already seen, click on the Window tab on the high and ensure there’s a checkmark close to Components.
  4. Select the Comply withCamera part, which ought to open up the Details web page on the proper
  5. Scroll down the small print panel to the Events part, and click on the massive inexperienced plus signal subsequent to On Component Activated
  6. On the background subsequent to the occasion node that was simply added to the blueprint editor, right-click to open the context menu, and in there kind Hidden.
  7. Select the merchandise labeled “Set Hidden In Game (Comply withCamera)” and modify the nodes so you possibly can see it.
  8. Drag the white bar with the Exec tooltip from the “On Component Activated” occasion over to the enter for the “Set Hidden In Game” node.
  9. Tick the decrease proper checkbox situated within the “Set Hidden in Game” node labeled “Propagate to Children”. The test field above it ought to stay unticked.
  10. Save, compile and take a look at your recreation. It ought to now show the blue digicam when ejecting from the pawn.

Here is an image of the configured nodes.

nodes

Thank you for the educational expertise. I labored for Epic Games on the unreal engine geometry crew and by no means as soon as bought the chance to play with the engine.

tada

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