Tuesday, April 16, 2024
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Throughout the years we have featured many several types of information tales, from gaming updates, to music disks and even scene demos. Well right here with one other eye opening information story I believe you will like, as you probably have a Sega Master System or Sega 1000, then it is perhaps price trying out the most recent demo of the Wolfenstein 3D sport, which is being developed by Under4MHZ for the SMS. In mild of this information there is a new video posted under which supplies us a greater take a look at the demo which continues to be being labored on.

Although there’s a rather more detailed growth dialogue together with how the sport got here to be which may be discovered on the discussion board linked under, here’s what the creator says concerning the demo of which you’ll strive proper now.

“All the collectable objects are carried out. You can accumulate jewels and so forth. Points are added for useful objects. The SG-1000 can solely retailer 60 objects as a result of it is 1K, so the objects are closely culled for that platform. You can now shoot and kill guards they usually animate once they’re hit. You may be shot, however only one well being every time. Guards solely shoot when seen to the participant. This avoids any line of sight calculation from the guard. The guards are stationary. All enemies are proven as guards and take one hit to kill”.

“Sprites are at a premium, so just one sprite is proven at a time. The closest guard, then the closest object. It could be doable to indicate extra objects when they’re all additional away, however this requires the sprite house to be managed relying on the sizes of the objects. For now you will see objects seem and disappear since there are a number of within the scene, however just one is proven. Palette measurement can be a limitation, since all of the objects mixed use over 16 colors”.

“The finish of stage display screen is up to date with the proper stats. The par worth is at all times 1:50, I’ll must go take a look at the unique to see the what the precise values are. I fastened the door, in order that they keep open after which shut when the participant strikes 3 areas. This permits me to maintain the easy logic of ignore all doorways that near the participant when open”.

“So there’s some suggestions when shot, the crimson channel of the palette is or’d with 1 to make it flash crimson. There’s a little bit of an accuracy subject with taking pictures I’ve to look into. It appears to favour one facet over the opposite. Since it is fairly jumpy, I wish to make the taking pictures vary pretty forgiving. There’s additionally an alignment subject with the objects the place they’re generally within the wall”.

“It could also be doable to optimize it for velocity extra, however in all probability solely 1fps or so. As an apart, it is doable to do a full rotation in 4s on the unique, and that is what I’ve used as a reference for the fps vs rotation commerce off. The first lengthy hall (behind the door) takes 4s as effectively on the unique”.

Below is my todo record, in no explicit order.

  • – Enemy shifting logic
  • – Enemy shoots provided that seen
  • – Damage based mostly on distance (participant and enemy)
  • – Object/wall alignment
  • – Lose a life
  • – Keys
  • – Multiple objects on display screen (when small)
  • – Animate stage finish numbers
  • – Animate/replace participant standing picture
  • – Stay crimson on hit (reloads palette when animating)
  • – Wall rendering glitches
  • – Remove knife on accumulate ammo
  • – Knife when shut solely
  • – Rifle/Machine gun implement
  • – Aim accuracy/offset
  • – Key press in interrupt
  • – Dog/Officer/SS sprites
  • – Sound results
  • – Optimise velocity (rendering)
  • – Zoom sprites SG/GB
  • – Straifing
  • – End Boss
  • – Collect objects solely on transfer
  • – Select objects in locations with no different sprites (skeleton, lights, armour)
  • – GG/Microbee/Colecovision/MSX ports
  • – GB sprite flickering
  • – GB objects misaligned
  • – GB present weapon

Links :1) Forum  – Thanks Earok for the heads up!

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