Home Android Games Interview: Yuya Takayanagi discusses what Yu-Gi-Oh! CROSS DUEL brings to the beloved franchise

Interview: Yuya Takayanagi discusses what Yu-Gi-Oh! CROSS DUEL brings to the beloved franchise

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Interview: Yuya Takayanagi discusses what Yu-Gi-Oh! CROSS DUEL brings to the beloved franchise

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Konami not too long ago launched Yu-Gi-Oh! Cross Duel, a brand new entry within the long-running collection, that brings a brand new rule set to the favored TCG. We not too long ago had an opportunity to speak with Yuya Takayanagi in regards to the recreation. Together we mentioned the place the concept got here from and the challenges the event crew confronted.

Q: Please might you introduce your self and your position on Yu-Gi-Oh! CROSS DUEL for our readers?

I’m Yuya Takayanagi and I helped launch Yu-Gi-Oh! CROSS DUEL as a producer.

Q: Yu-Gi-Oh! CROSS DUEL presents an attention-grabbing solution to play the cardboard recreation everyone knows and love. Where did the concept originate?

A: In creating concepts for a brand new Yu-Gi-Oh! recreation, I believed it might be attention-grabbing to vary the attitude from earlier Yu-Gi-Oh! Duels and have four-player battles. Furthermore, the concept for the four-player Duels and the framework of the sport have been impressed by the Battle City semi-final match-up Battle Royale within the Yu-Gi-Oh! Duel Monsters animated collection.

Q: How completely different do you take into account the rule set of CROSS DUEL in comparison with the TCG? For instance, would veterans of the cardboard recreation have a definite benefit over new gamers?

A: I do not assume that may be mentioned for one facet or the opposite.

In phrases of Deck development and card data, veterans could have a bonus.

However, that is simply my opinion, however I feel that in typical 1 vs. 1 Duels, you will need to play ways, comparable to the right way to notice your individual technique and the right way to stop your opponent’s technique.

On the opposite hand in Yu-Gi-Oh! CROSS DUEL, I feel that it’s not solely technique but additionally adaptability in any situation that’s essential. Since Duels are performed by 4 gamers on the identical time, the gamers should take into account their very own scenario and all potentialities suddenly. They should make one of the best transfer inside the restricted time for every part, which is an attention-grabbing a part of the sport and a powerful level that differentiates it from different TCG video games.

Q: Each Duel ends when both a participant’s Life Points hit zero or when eight turns have handed. How did you determine the eighth flip because the final? Why not let the sport play out till somebody’s life factors hit zero?

A: We examined the sport many instances, contemplating the time it takes for one Duel and the sport stability, and got here up with the present rule of eight turns.

As for the rule that you have to wait till somebody’s life factors attain 0, we naturally examined it.

We discovered that the sport was biased to deal with a single participant, and that the sport grew to become much less thrilling, and diminished issues just like the timing of taking part in the Ace Monster.

By limiting the sport to a most of eight turns, I imagine that the sport is balanced to maximise the joy of Duels, as does the Ace Monster being in your hand from the start.

Q: What have been the primary challenges you confronted when creating Yu-Gi-Oh! CROSS DUEL?

A: The major problem was to create a recreation that was each new and distinctive to Yu-Gi-Oh!

It was troublesome to create a recreation and a worldview that may make gamers really feel that, whereas it was a brand new recreation, it was nonetheless Yu-Gi-Oh!

Q: How have been a few of the playing cards that seem within the recreation chosen?

A: We have chosen the playing cards with quite a lot of actors in thoughts, together with reputation, identify recognition, recreation stability, and based mostly on the completely different Yu-Gi-Oh! collection.

Q: Yu-Gi-Oh! CROSS DUEL is described as straightforward to be taught however arduous to grasp. Where do you imagine the depth of the sport lies? What will separate the highest Duelists from the common gamers?

A: As talked about above, I feel it’s in adaptability. In addition, I feel that realizing the traits of every card and data of Deck varieties are additionally essential to be a prime participant.

Q: You have initially included 3 ways to play (4-player versus, 4-player co-op, and single-player). Can you inform us why you thought it was essential to incorporate a number of recreation modes?

A: We wished to make the sport consistent with the tastes of assorted Yu-Gi-Oh! followers, so we ready other ways to play the sport for various tastes. We additionally included varied recreation modes based mostly on the opportunity of future expansions of the sport.

Q: What can gamers count on in future updates to the sport?

A: Please look forward to future bulletins!

Q: As card video games develop, they usually turn into extra advanced and introduce new mechanics. Is this one thing you are hoping to keep away from with CROSS DUEL? If so, how will you retain the sport recent whereas making certain it retains its accessibility?

A: We are attempting to make the sport as uncomplicated as potential.

One of the options of YU-GI-OH CROSS DUEL is that the sport is designed to be understood step-by-step, which we imagine will mitigate the complexity of the sport.

The recreation is designed in such a manner that it’s straightforward for brand spanking new customers to grasp the sport as they construct their very own methods. So even when the sport turns into extra advanced, we don’t assume the issue of the introduction will change a lot for brand spanking new customers. I feel the good thing about growing the depth of the sport is larger.
Nevertheless, we imagine that stability is essential.

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