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Nice to fulfill you.
I’ve been utilizing cocos2d-x for 10 years and I actually prefer it.
I’ve tried with each 3.17.2 and 4.0, however after I create a brand new mission (the one that claims Hello World on the display) and run it on my iPhone 13 Pro Max (iOS15.1) and faucet the display, the deltaTime is 1/30 (0.0333) each few instances.
I can’t reproduce this on iPhone XS Max (iOS15.1), iPhone SE (iOS14.6), and iPhone7 (iOS12.5.4).
Thank you on your cooperation.
I don’t see this challenge in GitHub but though there is a matter reported again on Mojave just like this. Create a difficulty so the builders can observe it. I don’t, nevertheless, know a timeframe for a repair. Issues · cocos2d/cocos2d-x · GitHub
Have this similar challenge when making an attempt to run coco2d-x on iPhone13 Pro Max with “CADisableMinimumFrameDurationOnPhone” enabled (120hz).
Had to disable 120hz as a result of the sport lagged as quickly as I touched the display. Any concepts on what’s inflicting this? Thanks
I contacted Apple Developer Technical Support 4 months in the past.
They have investigated the problem, however have but to resolve it.
Anyone else have this challenge or know any extra information?
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