Home Game Development Is Cocos2DX C++ framework lifeless? – cocos2d-x

Is Cocos2DX C++ framework lifeless? – cocos2d-x

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Is Cocos2DX C++ framework lifeless? – cocos2d-x

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Has Cocos2DX been changed fully by Cocos Creator? It appears to be like just like the final replace of 2DX was a pair years again. Will it proceed to be up to date/supported?

Yes, it is suggested to make use of cocos creator for brand new tasks, cocos2dx is not going to up to date once more.

Depends what’s your understanding of lifeless. It is not going to be receiving new options, however I consider will probably be maintained for bugs. And for me that’s greater than sufficient to maintain utilizing it for a lot of a few years. Also, i don’t discover any lacking characteristic for the kind of second video games I do.

Cocos2dx 4.0, regardless of the various “is dead” remark, is a really mature engine. Just test what number of superb video games the place and are nonetheless carried out with it. Some builders are nonetheless utilizing at the moment 3.x model.

If you might be like some devs, together with myself, that wish to code in c++ I’d suggest not be discouraged by the “is dead” feedback.

Maybe for those who’re video games are 3d cocos creator would make sense? I don’t know.

I feel it’s a disgrace that they determined to drop new model of cocos2dx. I ve learn numerous feedback in different discussion board like Godot about coding in c++. In Godot you possibly can, form of, however it extra like a binding.

Cocos2dx was the one 100% cpp engine mature sufficient for CPP devs. They had one thing distinctive that different engines don’t present. It’s unhappy that they dropped it, however as I mentioned, in my case at the least, cocos 2dx 4.0 is greater than sufficient for years to come back.

Hope that helps

you might be proper @rudiHammad . now as a cocos2dx sport developer, i can say i dont capable of get clearly cocos creator with out correct documentation and video tutorials. first issues i’ve by no means labored with typescripts or any form of that editor. additionally right here once you use cocos creator and search on youtube or google for one thing assist in cocos creator you bought principally 4-5 outcomes hardly.
and why cocos group not interested by these previous developer who’re working with cocos2dx when cocos2dx 2.x was there. i dont know however for me with out correct tutorial, video, documentation it’s not straightforward to maneuver on creator.

@linrm please make properer docs for all characteristic with actual time instance. that 2-3 git hub check circumstances, and docs just isn’t sufficient. and likewise please do proceed help for already construct cocos2dx video games.

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I’m utilizing 3.17 the final of model 3. 4 launched a few bugs for me and I don’t use METAL witch is the equal of home windows direct X. the engine has every little thing you want, couldn’t consider something it actually wants apart from a GUI interface scripting of the engine. additionally dose cocos creator not want the supply in an effort to compile to native Apps.
else it simply runs within the internet browser?. I choose supply as is I can optimise it & have higher management. it’s actually easy to make use of anyway. and to let you know the reality would spend extra time now determining how you can get a sprite on display then simply calling addChild(); and removeChild();.
but when anybody is I might be more than pleased to create a Video tutorial on utilizing the Source programming and Optimise the crap out of it and the way it works. Joystick, Servers, Threading , debugging and video games.
if sufficient individuals ask I’ll begin a youtube channel and ask the admins right here to start out a thread.
however cocos2dx supply may be very a lot alive for me.

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It is nice to know that extra persons are nonetheless utilizing cocos2dx.
I don’t know for those who’ll discover many requests asking for cocos2dx tutorials. I might be very eager about servers since I do not know how you can do leadboards simply to hook up with a server storing the very best scores(haven’t investigated a lot but).
This is the sport that I’m at present creating in cocos2dx 4
my cocos2dx sport
In any case, I additionally a lot choose to create a spirte and place it utilizing code that having to go throuhg a ui, drag and drop, translate in a viewport, then choose the sprite and connect to it sort scripts…I do see the enchantment for different customers to make use of cocos creator, however many people nonetheless choose and can preserve utilizing cocos2dx even when it’s not up to date anymore.

R

Hold on a second bruv. we the place speaking the opposite day we had an excellent chat in one other thread and I mentioned I might create an area shooter since you impressed me to make one so I been Woking on this for about 3 days as a result of I used to be busy writing a brand new Joystick to publish on right here as a result of your sport was home windows I feel since you don’t have a joystick in an effort to put it on a android or apple machine. let me snatch a few screenshots in poor health type out a YouTube account

right here is the debug output

sorry the motorcycle just isn’t a part of the FX london is a bit busy. had window open.

in poor health ship code quickly for everybody to make use of.
I used to be simply in the course of writing the enemy class after I bought your message :slight_smile:

That’s true I forgot. Nice work! Glad my sport helped others to maintain engaged on their very own.
Are You utilizing prerrendered 3d sprite? Looks neat.
Keep it up.

Yes I’m utilizing 3ds max to make totally different 3 sprite. keep in mind I mentioned the engine can disguise & present sprites
that’s all it dose fast and easy. you possibly can make it 3 totally different animations and do the identical factor.

Example, joystick up or dir = -1 present the up ship sprite and Hide ahead and down sprites.

void Hero::SwapHero(int dir) {
swap (dir) {
case 0:
flame->setPosition(Vec2( -35,6.0 ) );
sprite1->setVisible(true);
sprite2->setVisible(false);
sprite3->setVisible(false);
break;

case -1:
flame->setPosition(Vec2( -35,4.0 ) );
sprite1->setVisible(false);
sprite2->setVisible(false);
sprite3->setVisible(true);
break;
}

I might be releasing the code quickly simply working the opposite classis then have to remark code. Then I would really like different individuals to vary the sprites add there personal motion and use it to make there personal house shooter’s, oh I additionally upgraded to utilizing supply 4.0.

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