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Hi, I’ve challenge about shader in android platform. When I attempt to construct @iwae’s mission to android, the water caustic impact get pixelated extra time, simply after 5 min the impact get pixelated like that within the photos. In the begining I assumed the issue possibly attributable to cc_time.x overflowed. But 5 min is just too quick for the variable to overflowed. How can I repair this?
I’m utilizing Cocos creator 3.5.1
The refer mission: Solutions for 2D Reflection with out double drawcalls
Hi all, I’ve created this challenge on github about this downside. Can any person take a look at it?
Issue: [Android] cc_time shouldn’t be calculated accurately in Android · Issue #12940 · cocos/cocos-engine · GitHub
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