Home Game Development Issue with compiling a challenge – JavaScript

Issue with compiling a challenge – JavaScript

0
Issue with compiling a challenge – JavaScript

[ad_1]

Hi Friends,

I get again to cocos2d-x after nearly half a decade. And having difficulty making an attempt to compile a brand new JS challenge.

I’ve a recent Ubuntu 18.04 field setup with Java 1.8, Cmake, and all different dependencies as talked about @ https://docs.cocos.com/cocos2d-x/handbook/en/set up/Linux.html

Now once I create and run new challenge with

cocos new -l js take a look at
cd take a look at
cocos run -p net

It works flawlessly.

But when I attempt to compile with
cocos compile -p net -m launch
I get

Building mode: launch
No legitimate JDK discovered

I attempted including

JAVA_HOME="/usr/lib/jvm/java-8-openjdk-amd64"
export PATH=$JAVA_HOME:$PATH

after which

JAVA_HOME="/usr/lib/jvm/java-8-openjdk-amd64/jre"
export PATH=$JAVA_HOME:$PATH

after which

JAVA_HOME="/usr/lib/jvm/java-8-openjdk-amd64/jre/bin"
export PATH=$JAVA_HOME:$PATH

With every of above settings, sourced .bashrc and tried operating
cocos compile -p net -m launch
solely to get

Building mode: launch
No legitimate JDK discovered

Any trace on what am I doing mistaken? Highly respect any responses.

Thanks.

Got this working with Java 1.7 and Apache ant 1.9

As outlined in /instruments/cocos2d-console/plugins/plugin_compile/build_web/init.py, cocos2dx 3.17.2, works solely with Java 1.6 or 1.7

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here