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In Unity, we’ve got a layering idea in accordance with which we will change the article layer at runtime for 2D video games. So I can keep away from participant 1 transferring behind participant 2’s object when participant 2 is sitting on the couch.It appears bizarre. Please, somebody counsel some examples for me with some documentation so I can study. I’m utilizing the two.4.10 model. This function is on the market within the above model. Please share that additionally.
Never used 2.4 however stumbled uppon the z index doc as soon as : Node · Cocos Creator
Isn’t that what you search ?
In 3.6 you should utilize the z place for second object like for 3d objects in the event you use a fabric with the in-built sprite shader and with depth enabled.
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