Home RPG Level Up (A5E) – ENterplanetary DimENsions: Duality of Drunath | EN World | Dungeons & Dragons

Level Up (A5E) – ENterplanetary DimENsions: Duality of Drunath | EN World | Dungeons & Dragons

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Level Up (A5E) – ENterplanetary DimENsions: Duality of Drunath | EN World | Dungeons & Dragons

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Today’s ENterplanetary DimENsions entry is shined upon by two suns, however you gained’t discover any water vaporators or dens of scum and villainy amongst the Duality of Drunath!

Drunath Level Up 5E DnD 5E shrunk.png

There are not any historic information in regards to the catastrophe that came across this world or the suns that hold above it and nobody but has been in a position to endure it lengthy sufficient to analysis the matter. Despite the hostility of its setting Drunath is residence to guests aplenty, its environment disagreeable however breathable for many races whatever the prevailing photo voltaic circumstances. The suns about which the planet orbits (Scaria and Ragdria) are what hold it a comparatively desolate place—temperatures on the floor rise when each hold within the day’s sky and drop dramatically within the darkness, the pull of gravity altered each time they eclipse.

A definite lack of pure native lifeforms makes it apparent that Drunath didn’t at all times have two suns, however it was definitely at one level inhabited for the creations of a civilization stay to make the world much more harmful. Countless steel guardians wander endlessly patrolling lengthy deserted ruins, violently reacting to any trespassers not recognizable as one in all their form. These numerous constructs aren’t even probably the most deadly shock: an odd substance permeates the environment, becoming a member of into clouds within the pull of a Scarian Eclipse solely to disperse when Ragdria pushes upon the planet, charged with electrical energy by the frequent transformations. Although each of those components of the society that when dominated Drunath make it into a really lethal world, it stays an especially worthwhile place for these fools formidable or determined sufficient to attempt to take from it.

Planar Traits. Drunath has the next planar traits and the Narrator ought to make use of the intense chilly, excessive warmth, heavy precipitation, excessive gravity, low gravity, reminiscence crystals, miring floor, and robust winds encounter components. When it’s potential to take action, noticing one in all these encounter components earlier than it’s too near keep away from requires a DC 18 Perception examine.

Colloidal Clouds

Druids and scientists alike are not sure of whether or not or not drunathi gelatin is a pure incidence or one thing developed by the creatures that when dwelt upon the planet. Regardless of its origins it’s a miraculous substance, a mixture of two components distinctive to Drunath (a fluid referred to as Scari and flecks of a semi-solid named Ragdra) that when joined collectively grow to be extremely conductive of electrical energy. During a Ragdrian Eclipse it’s straightforward to gather this materials and plenty of come to this world solely to just do that: it sells for 1000’s of gold a pound, its properties extremely prized by curious alchemists and for industrial makes use of the place equivalents are much more costly. Conversely beneath a Scarian Eclipse when the planet’s gravity is at its lightest this phenomenon turns into a horrible hazard—a crosswind can whip a drunathi gelatin cloud from out of nowhere to impress explorers and their machines, leaving those that survive the lightning-filled ordeal stranded to die.

Drunathi Gelatin Cloud

2nd tier exploration problem (climate occasion)
Challenge 6 (2,300 XP); DC 16/14
Area Intermediate (3 hours)
A faint shimmering from afar sparkles with mild, dancing within the wind earlier than a gust sends it close to with alarming velocity. There’s a faint crackling by way of the air because it turns into clear that the glimmering was not simply far nearer than it appeared, however extra stable as effectively: a semi-transparent cloud crammed with sparking vitality!
Fogged Vision. The most vary of any sight-based senses is 5 toes. In addition, Perception checks are made with drawback, and all passive scores (together with passive Perception) are decreased by 5.
Machinebreaker. At the beginning of every spherical machines within the cloud take 2 (1d4) lightning injury.
Realizing Danger. Any adventurer realizes that the cloud is {an electrical} hazard after making a Perception examine to understand it adopted by both an Arcana or Nature examine to know it.
Spell Solve. The cloud will be pushed with a casting of gust of wind and a profitable spellcasting means examine. At the tip of every minute afterward roll 1d12, and on a results of 8 or much less the cloud strikes again into the realm.

Suggested Solutions
Going inclined and remaining grounded grants benefit on checks and saving throws made towards the cloud. Adventurers could make Acrobatic checks to keep away from gaining static electrical cost or the social gathering could make Constitution checks to power their approach forward. A Survival examine allows them to discover a protected place to attend out the cloud, however they lose a full day of journey. An Engineering examine and 1 hour of labor can create grounding apparatuses the PCs can use to maneuver safely, however the fixed stunning causes Survival checks to be made with drawback.
Critical Failure: The social gathering is repeatedly shocked by electrical energy, taking 50 (20d4) lightning injury that fries 7 (2d6) Supply. Each adventurer additionally suffers two ranges of fatigue they usually get terribly misplaced, dropping 6 (2d4+1) hours of journey time.
Failure: The adventurers are repeatedly shocked, taking 25 (10d4) lightning injury and struggling a stage of fatigue. In addition the social gathering turns into misplaced, dropping 2 (1d4) hours of journey time.
Success: The adventurers efficiently traverse the cloud solely taking 10 (4d4) lightning injury.
Critical Success: The adventurers journey unhindered by way of the cloud. Roll on the Boons and Discoveries desk.

Drunathi Gel Bomb

Cost 250 gold; Weight 1/4 lbs.
This slippery fluid carries a potent electrical cost that explodes when it’s quickly re-exposed to air. You can use an motion to throw this flask as much as 20 toes the place it shatters on affect. Make a ranged weapon assault towards a creature or object, treating the drunathi gel bomb as an improvised weapon. On successful, the goal takes 1d6 ongoing lightning injury. This injury persists for 1 minute. A creature can finish all ongoing injury being dealt by drunathi gel bombs through the use of its motion making a DC 17 Dexterity examine to wash the fluid off itself, making the examine with benefit if it drops inclined.

Demanding Days

The nature of a day on the planet of Drunath is determined by the orbits of its suns: pink Ragdria and white Scaria.

Table: Ragdria and Scaria Orbital Calendar

Day 1 Ragdrian Total Eclipse
Days 2–7 Ragdria seen because it passes in entrance of and round Scaria
Days 8–10 Scaria seen
Day 11 Scarian Total Eclipse
Days 12–14 Scaria seen
Days 15–17 Ragdria seems from behind Scaria and strikes in entrance of it

Double Daylight

When each Ragdria and Scaria are seen the floor of the sun-side going through half of Drunath experiences excessive warmth wherever there is no such thing as a shade.

Double Down
When neither of Drunath’s suns are seen the skinny environment makes for excessive chilly.

Exceptional Eclipses
Every 9 days on Drunath the suns above eclipse each other to play havoc on the planet’s floor.
Ragdrian Total Eclipse. While Ragdria is shifting straight in entrance of Scaria, the planet’s sun-facing aspect experiences excessive warmth of such a temperature that saving throws towards it have drawback and can’t profit from experience cube. In addition, every thing is beneath the results of excessive gravity.
Scarian Total Eclipse. While Scaria is shifting straight in entrance of Ragdria, the planet’s sun-facing aspect experiences low gravity.

Serene Scaria

Whenever solely Scaria shines down on Drunath the circumstances are optimum and temperatures stay comfy for many creatures.

Forgotten Fortresses

Magic and expertise used to delve into the previous of this world reveal solely what got here after its unique inhabitants: conflict again and again. Different societies which have visited Drunath realized its hostile setting make it naturally defensible for small sorties—these in a position to survive it anyway—and it’s pocked by hid fortresses, locked down outposts, and hidden army caches. At the tip of each week adventurers discover the floor of Drunath, roll 1d20. On a results of 13 or greater they arrive throughout one in all these services. As lengthy as they can get inside with out destroying something essential (a DC 20 Engineering examine) these locations can be utilized as havens.

Gunmetal Guardians

The historical and forgotten dwellers of this world are lengthy gone however the remnants of their lifeless civilization stubbornly stay. These largely senseless automaton servants nonetheless carry out their duties, almost all of them little greater than guards to locations of such destroy that there’s no telling what their unique functions might need been however not all—some nonetheless extract rocks from ore-less mines, attempt to harvest crops from nothing, or patiently ready for masters that may by no means return. These servants use the statistics of constructs, although adventurers can run throughout all types of mechanized beasts although every has an Intelligence of three (–4), good points resistance to fireside and chilly, immunity to lightning injury, and adjustments its kind to assemble.

Maledict Magic

Depending on the association of Drunath’s suns magic operates in a different way of their mild. How the planet’s circumbinary nature begets phenomena affecting arcane and divine magic is as enigmatic because the world’s previous, although there’s nice hypothesis that evokers are one way or the other in charge given the lethal gelatin clouds that plague the floor. When a creature casts a spell on Drunath whereas beneath one or each of its suns, the casting is affected as per Table: Maledict Magic.

Table: Maledict Magic

School of Magic Ragdria and Scaria Scaria Scarian Eclipse Ragdrian Eclipse
Abjuration Uses a spell slot stage one greater than regular If forged at the next spell stage deal with as being forged utilizing a spell slot one stage greater
Conjuration
Divination If forged at the next spell stage deal with as being forged utilizing a spell slot one stage greater Uses a spell slot stage one greater than regular Roll any cube two occasions and select the consequence Roll any cube two occasions and select the consequence
Enchantment Uses a spell slot stage one greater than regular Saving throws made towards it have drawback
Evocation Reroll injury cube and take greater consequence Reroll injury cube and take decrease consequence Spell assault rolls have drawback
Illusion Saving throws made towards it have drawback Uses a spell slot stage one greater than regular
Necromancy Saving throws made towards it have drawback If forged at the next spell stage deal with as being forged utilizing a spell slot one stage greater If forged at the next spell stage deal with as being forged utilizing a spell slot one stage greater
Transmutation Uses a spell slot stage one greater than regular Saving throws made towards it have drawback

Rampant Ruins

Much of the floor of Drunath is roofed by the skeletons of a worldwide society and now shrouded in objective by the pains of time. Whatever type of magic or expertise as soon as used throughout the planet has deteriorated as effectively, any energy sources or modules for management decreased into reminiscence crystals. These locations have been stripped of every thing of worth centuries in the past however the looters don’t at all times reside lengthy sufficient to flee, leaving their tools and ill-gotten good points behind.

Pssssst there is a dope Level Up ebook about dungeons up on Kickstarter proper now if you have not but heard. ;)

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