Home RPG Level Up (A5E) – ENterplanetary DimENsions: Immense Ingens (and what’s occurring on Disrupted Darakoa?) | EN World | Dungeons & Dragons

Level Up (A5E) – ENterplanetary DimENsions: Immense Ingens (and what’s occurring on Disrupted Darakoa?) | EN World | Dungeons & Dragons

0
Level Up (A5E) – ENterplanetary DimENsions: Immense Ingens (and what’s occurring on Disrupted Darakoa?) | EN World | Dungeons & Dragons

[ad_1]

So far ENterplanetary DimENsions has been to some large locations however they’re all dwarfed by at the moment’s entry: Immense Ingens!

Ingens Level Up 5E DnD 5E Banner shrunk.jpg

The planet of Ingens is really huge, its mass higher than some suns. Local fauna and flora (even all the way down to bacterium and creatures normally unseen by the bare eye) are as outsized as their world, dwarfing guests and sometimes so large that no starship recognized is giant sufficient to accommodate them. Low gravity on Ingens has not solely affected the evolution of life right here however nature itself—raindrops may be as large as a human’s fist, stems of pollen like seedheaded dandelions, and leaves the scale of homes. Visitors to this gigantic place achieve this beneath the discover of its denizens, ignorantly crushed or sniffed at in curiosity in the event that they make any impression in any respect.

Beasts larger than the grandest metropolises lumber throughout the floor of Ingens, wading by means of rivers that for different creatures are seas and resting towards the trunks of low-hanging bushes much more huge than they’re. The unimaginable lifespans of those behemoths haven’t but led to clever life, however sufficient guests have been stranded there (by means of emergency crash landings, as a type of punishment, or whereas avoiding pursuit in exile) that there are civilizations to be discovered amongst the gargantuan world—or extra precisely, within the gargantuans wandering throughout it.

Planar Traits. The entirety of Ingens is beneath the results of low gravity. Otherwise the planet has the next planar traits and the Narrator ought to make use of the acid, brown mould, dense smoke, heavy precipitation, miring floor, and powerful winds encounter components. When it’s attainable to take action, noticing one in every of these encounter components earlier than it’s too near keep away from requires a DC 14 Nature test.

Colossal Creatures

Megafauna on Ingens are just too giant to be handled as common creatures, their brains and our bodies too immense for regular magic to have an effect on them like smaller monsters. Unless in any other case famous (akin to ameobas, parasites, and so forth) a creature native to Ingens is handled as a Titanic object with the identical statistics as adamantine that all the time succeeds on saving throws. These behemoths are usually not not possible to kill nevertheless, although any endeavor to take action is a quest that can take days of slaughtering earlier than the creature may be slain—and surviving its pure defenses like limpocaits. Most guests to this megaplanet merely wrestle to outlive within the shadows of the lumbering titans and the considered killing one (thought-about sacred by a lot of these dwelling inside) is just an impossibility.

Danger Underfoot

2nd tier (creatures)
Challenge 7 (2,900 XP); DC 15/14
Area Immediate (lower than 1 hour)
A shadow strikes throughout the panorama a bit too rapidly and also you all of a sudden understand that’s not from a cloud—there’s an infinite limb that stretches up out of sight to dam out the sky and it’s about to flatten you underfoot!

Burrow Down. Adventurers with a burrow velocity can dig beneath the dust to flee with an computerized success. Unless they can depart a tunnel behind them, anybody they drag behind them has to carry their breath with a Strength test on the finish of every of their turns or start to suffocate.

Dig In. Anyone with a shovel positive factors benefit on Athletics checks made to quickly excavate a hiding place to outlive the behemoth’s step.

Distant Destruction. Anyone with a passive Perception of 20 or greater hears the behemoth’s final footfall miles away, an odd thump that rolls throughout the panorama in a mushy wave.

Looming Threat. Anyone with a passive Nature of 15 or greater senses that hazard is close to because the surroundings turns into unnaturally nonetheless.

Spell Solve. The use of stone form or one other spell that carves out a gap for the social gathering to cover ends in a essential success.

Possible Solutions
Attacking the behemoth and proving to be sufficient of an annoyance shouldn’t be not possible, however it’s tough—its AC is 21, it robotically succeeds on saving throws, and it must take 200 injury in a single spherical to be satisfied to step elsewhere. An try and dissuade the behemoth by means of ache that fails is a essential failure. Adventurers could make Athletics checks to create an area to soundly trip out the behemoth’s footfall, or Constitution saving throws to Sprint away from the realm rapidly sufficient to keep away from the devastation.

Critical Failure: The adventurers are crushed underfoot. Each takes 45 (10d8) bludgeoning injury and instantly begins to suffocate for 1d4 rounds earlier than the behemoth steps once more.

Failure: The social gathering is uncovered because the behemoth’s foot lands and stays there for 1d4+2 rounds. Each adventurer takes 10 (3d6) bludgeoning injury firstly of every spherical, and on the finish of every of their turns they make a Strength saving throw or their breath is squeezed out of them and so they start to suffocate.

Success: The adventurers narrowly keep away from being squished.

Critical Success: The social gathering is protected from the behemoth’s foot and within the aftermath spot one thing unearthed by the colossal disturbance. Roll as soon as on the Boons and Discoveries desk.

Limpocait Challenge 10

Large monstrosity 5,900 XP
AC 16 (pure armor)
HP 190 (20d10+80; bloodied 95)
Speed 20 ft., climb 20 ft.

STR

DEX

CON

INT

WIS

CHA

22 (+6)​

5 (–3)​

18 (+4)​

1 (–5)​

14 (+2)​

1 (–5)​

Proficiency +4; Maneuver DC 18
Skills Perception +6, Survival +6 (+1d8)
Damage Immunities acid, chilly, lightning, slashing
Condition Immunities blinded, charmed, deafened, fatigue, frightened, inclined, strife, shocked
Senses blindsight 120 ft., passive Perception 16
Languages
Challenge 10 (5,900 XP)

Amorphous. The limpocait can transfer by means of an area as slim as 1 inch broad with out squeezing.

Magic Resistance. The limpocait has benefit on saving throws made towards spells and different magical results.

Spider Climb. The limpocait can climb tough surfaces, together with the wrong way up on ceilings, with no need to make a capability test.

Unsettling Form. After this amorphous off-white blob is broken by a creature, on its flip the limpocait’s jelly-like physique transforms to match its attacker’s kind. If attacked by a humanoid it rises up with a torso that grows two limbs, if attacked by an enormous spider it turns into a mass with eight tentacles, and so forth. This transformation doesn’t change the limpocait’s statistics however it’s a startling psionic response that throws attackers off steadiness, and the attacker has drawback on assaults made towards the limpocait till it makes use of Unsettling Form towards one other creature.

ACTIONS
Multiattack. The limpocait assaults twice with its slam.

Slam. Melee Weapon Attack: +10 to hit, attain 10 ft., one goal. Hit: 13 (2d8+4) magical bludgeoning injury plus 9 (2d8) drive injury plus 9 (2d8) psychic injury.
If the goal is a steel or stone object that is not being worn or carried, a 1-foot dice of it’s destroyed.
If the goal is a steel or stone object being wielded by a creature, the creature makes a DC 18 Dexterity saving throw. On a failure, the weapon takes a everlasting and cumulative −1 penalty to wreck rolls (destroyed if the penalty drops to −5).
If the goal is a creature that’s carrying steel armor or with a steel protect donned, it takes a everlasting and cumulative −1 penalty to the AC supplied by its armor and protect. Armor lowered to an AC of 10 or a protect that drops to a +0 bonus is destroyed.

REACTIONS
Split. When a limpocait that’s Medium or bigger is subjected to psychic or slashing injury, it splits into two new limpocaits if it has no less than 10 hit factors. Each new limpocait has hit factors equal to half the unique limpocait’s, rounded down. New limpocaits are one dimension smaller than the unique limpocait.

Large Lifeforms

Eons of unnaturally low gravity have led to the smallest creatures among the many native lifeforms of Ingens (amoeba and bacterium; oozes) being Small-sized on the littlest—nothing dwelling and pure to this megaplanet is Tiny-sized. What some explorers would possibly mistake to be the most important monsters roaming the panorama are normally the other, solely diminutive parasites on the backs of creatures of a dimension too huge to understand. Narrators can populate the planet with customary creatures like beasts and monstrosities reskinned utilizing the descriptions on Table: Ingens Parasites.

Table: Ingens Parasites

d6 Description
1 Ridges of bone lengthen from the creature’s mottled brown-green conceal earlier than spreading out into menacing spiked fins.
2 On both facet of the gray-blue monster’s mouth are proboscis that quiver and drool a foul-smelling ichor.
3 This black-carapaced creature is roofed in wavy ridges and shiny plates that clatter because it shambles ahead.
4 Whisker-like hairs jut out from this monster’s head and limbs, waving surprisingly as if sensing for one thing.
5 The lengthy and languid tendrils spooling out from this creature’s mouth are sinister, however the best way they whip alongside the bottom because it strikes makes their goal unclear.
6 This monster strikes in an ungainly means, its crooked limbs ending in depraved barbs that scratch out hooked marks wherever it treads.

monster safari.png

Explorers encounter a parasite native to Ingens (unknowingly on the again of the behemoth it predominantly feeds upon).

Prodigious Pistils​

Juices and pulp from the huge produce of vegetation native to Ingens are too corrosive to devour, however the pollen plucked from flowers (most as tall as a human if not larger) is completely edible and every morning condensation creates head-sized water droplets appropriate for ingesting. Even so this makes it tough to provision on Ingens, and any Supply present in nature on Ingens is halved (minimal 1 Supply).

Mounted Messengers

The societies dwelling inside or on the titanic creatures that rule Ingens are in sparse contact with each other, providing assist to heal one another’s dwellings and buying and selling provides. Their messengers fly between them on the backs of dire flies, guided from one locale to a different and corralled to the entrances of homed creatures by a concentrated sugar sap made out of pollen from the planet’s flora.

giant fly shrunk.png

Dire Fly Challenge 3

Huge beast 700 XP
AC 13 (pure armor)
HP 76 (8d12 + 24; bloodied 38)
Speed 40 ft., fly 50 ft.

STR

DEX

CON

INT

WIS

CHA

17 (+3)​

12 (+1)​

17 (+3)​

2 (–4)​

12 (+1)​

3 (–4)​

Proficiency +2; Maneuver DC 13
Skills Acrobatics +3 (+1d6)
Senses darkvision 60 ft., passive Perception 11
Languages

Incredible Smell. The dire fly has benefit and positive factors a 1d8 experience die on Perception checks that depend on odor.

ACTIONS
Digestive Spit. Melee Weapon Attack: +5 to hit, attain 5 ft., one goal. Hit: 5 (1d4+3) acid injury.

Slam. Melee Weapon Attack: +5 to hit, attain 5 ft., one goal. Hit: 7 (1d8+3) bludgeoning injury.

BONUS ACTIONS
Aerial Dodge. The dire fly makes a DC 15 Acrobatics test, taking the Dodge motion on successful.

REACTIONS
Zoom (Recharge 4–6). When an assault misses the dire fly whereas it’s airborne, it flies as much as 25 ft with out frightening alternative assaults.

Subcutaneous Settlements

It’s virtually not possible to outlive on the floor of this megaplanet for very lengthy, and individuals who need extra from life than to always flee from being stepped on as a substitute stay within the long-live country-sized behemoths Ingens is finest recognized for. Doing so isn’t any small feat nevertheless, and every of those societies is cautious about how and the way a lot they hurt their homed creature. For this motive druids are extremely revered and prized on this world, their reference to nature a vital ingredient to any settlement dependent upon a dwelling behemoth. Everything that may be safely harvested for subsistence or crafting (akin to blood, bone, flesh) is gathered and shared, typically by means of commerce or just as a matter in fact. It’s not unknown for the denizens of homed creatures to go to struggle towards each other ought to their behemoths come into battle, and honor guards are stationed close to susceptible elements of the physique—normally the equal of the mind or coronary heart—to forestall murderous sabotage and the catastrophic fallout that quickly follows.

BUT WHAT ABOUT DISRUPTED DARAKOA?

The subsequent entry on this collection (the dimension of Wheel) is already completed and I’m VERY EXCITED to put up it, however earlier than designing the factor after that I need to know: what do the Narrators and gamers of Level Up need to see within the writeup for a disrupted planet? There are some concepts already queued up and your recommendations will information what makes it in and what doesn’t.

Disrupted Darakoa Level Up 5E DnD 5E banner shrunk.jpg

ENterplanetary DimENsions has an excellent inventory of 9 dimensions and planets already to offer you an concept of what an entry must entail—ought to we be some new exploration challenges? Monsters that feed upon the detritus of a world destroyed? Strange ephemera that applies to all adventuring upon it? All of the above and extra?

Comment beneath with what needs to be lined in Disrupted Darakoa!

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here