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To reply your query would require a tutorial-length put up. So many issues come into play together with Filtering Enabled settings. However, I can reply “How to make the character sprint ahead in Roblox” for you.
The very first thing you’ll need to do is seize the participant object. There are a number of methods to do that, however the best approach to seize the participant object is once they first spawn into your server world. If you create an everyday ‘Script’ and put it someplace in your ‘Workspace’, all you need to do is add:
sport.Players.PlayerAdded:Connect(perform(PlayerObject)
workspace.Data.Player.Value = PlayerObject
finish)
Now when a participant spawns into your world, the primary line of code captures the participant object and shops it within the variable named PlayerObject. The second line of code that I used, takes the participant object and shops it into an ‘ObjectValue’ container that I added and named ‘Player’, after which saved in a folder which I known as ‘Data’. Now I can get the participant object from any server-sided script by utilizing:
variablename = workspace.Data.Player.Value
This may be modified any approach you please, so long as you seize and retailer the participant object by some means. Once you will have the participant object, you may regulate the participant’s velocity by utilizing:
variablename.Character.Humanoid.Walkspeed = 50 -- or no matter quantity you need
Hope this helps. Good Luck.
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