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In Steve Swink’s ebook “Game Feel”, he talks about 3 thresholds the pc should meet in an effort to keep the phantasm of real-time management.
The impression of movement (show above 10 fps).
The frames displayed on the display should be above 10 per second to keep up the impression of movement.
The impression will probably be higher and smoother at 20 or 30 frames per second.Instantaneous response (enter to show occurs in 240 ms or much less).
The laptop’s half of the course of should take much less than correction cycle for the participant. At 50 ms, response feels instantaneous.
Above 100 ms, the lag is noticeable however ignorable. At 200 ms, the response feels sluggish.Continuity of response
Cycle time for the pc’s half of the method stays at a constant 100 ms or fewer.
I perceive the primary two thresholds, however I’m struggling to know “Continuity of response”. His dialogue on the subject doesn’t make it clear for me.
What is “Continuity of response” and what does really feel like if there isn’t a continuity of response?
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