Marvel: Crisis Protocol is getting a brand new mutant powered character to the roster: Fred Dukes, aka, The Blob!
I’m a baby of the Arcades of the 80’s and 90’s. And if you happen to’re like me then you definitely’ve positively seen a sure X-Men arcade cupboard at these institutions. I’ve vivid and fond reminiscences of taking part in on that machine and the echoing sounds of battle in opposition to a very rotund opponent. Yes, I’m speaking about The Blob and he’s coming to Marvel: Crisis Protocol! Today, we’re getting a style of his guidelines.
Fred Dukes grew up huge and he grew up imply. Unaware that he possessed a robust mutation, he joined a circus as a strongman, anticipating to stay a lonely life as a sideshow. But his fortunes turned quick when first Xavier, then Magneto, then Mystique scouted him for varied superpowered groups. Suddenly surrounded by friends who appreciated his skills slightly than mocked them, Fred shortly shaped an attachment to his mutant id. Now referred to as The Blob, his performing profession could also be behind him; however his superpowered shenanigans have simply begun!
The Blob isn’t very quick — at first look. He solely strikes “small” however he’s bought 6 stamina and counts as measurement 3! The Blob additionally has a reasonably large 4 protection in opposition to bodily assaults which checks out. Considering he’s solely 3 risk that makes him a considerably environment friendly tank possibility. You additionally don’t wish to get too near him as a result of his girth can and will probably be used in opposition to you.
His fundamental Strike assault is vary 2 and energy 5. He can use that generate some energy if the assault does harm. Furthermore he may shove targets with it. Oh and if you happen to suppose you’ll have the ability to shove him first — guess once more. Because Nothing Can Move The Blob! (which makes him resistant to pushes or being thrown).
If you do make a mistake and get inside vary 3 he can nail a goal with a Thunderous Splash. This energy 7 assault does require 3 power but it surely provides The Blob some additional motion and fairly actually does some splash harm to characters inside vary 2.
His different two skills are additionally useful. Catch Little Man! permits him to throw terrain options measurement 3 or much less “medium” for 3 power. Ha, Ha, Ha That Tickles! is a pleasant defensive skill that reduces the harm The Blob takes and helps maintain him within the combat.
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I actually wish to get this character. When I do get The Blob, together with Pyro, I feel I’m going to should recreate these arcade reminiscences on the tabletop. We’ll see simply how immovable The Blob finally ends up being!
Nothing Can Move The Blob!

Writer, Editor, Texas Native, and Austinite for 15+ years, Adam covers all issues Tabletop Gaming. Which consists of Warhammer 40,000, Age of Sigmar, D&D, Board Games and every little thing else that entails cube, boards, playing cards and a desk.
A hobbyist, participant, and collector of miniatures and video games, Adam’s present obsession are his Death Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, and his ever rising Arkham Horror: The Card Game Collection.