[ad_1]
After practically 4 years of being a console unique, Marvel’s Spider-Man is lastly accessible on PC. And Nixxes did extra than simply port the sport over. With a slew of graphics enhancements and extra settings, Marvel’s Spider-Man appears to be like its greatest on PC — assuming you’ll be able to nail down the very best settings.
I went by means of a variety of benchmarks to check each side of Marvel’s Spider-Man, from ray tracing and upscaling to a comparatively unknown characteristic referred to as DLAA. Here’s how the sport performs on PC, and how one can optimize your settings for the best body charge.
The greatest settings for Marvel’s Spider-Man PC
Marvel’s Spider-Man has an extended checklist of graphics choices, however the overwhelming majority of them gained’t do a lot to spice up your efficiency. Key features in body charge come from a couple of settings virtually completely, with the others providing solely minor features for particular {hardware}. If you need the very best, most secure efficiency, these are the very best settings for Marvel’s Spider-Man:
- Texture high quality: Medium
- Texture filtering: 4x anisotropic
- Shadow high quality: Low
- Ambient occlusion: Off
- Screen house reflections: Off
- Level of element: Medium
- Hair high quality: High
- Weather particle high quality: Low
- Depth of discipline: On
- Bloom: On
- Lens flares: On
- Chromatic aberration: On
- Vignette: Off
- Motion blur: 1
- Field of view: 0
- Ray-traced reflections: Off
I’ve a whole lot of trade-offs in these settings, most notably ambient occlusion and display screen house reflections. These two settings are by far probably the most demanding, so begin with them off. You sadly solely have a toggle for reflections, however you’ll be able to bump ambient occlusion as much as SSAO in case you have some headroom. HBAO+ appears to be like the very best, however it’s rather more demanding than even SSAO.
The different key graphics setting is shadow high quality. I opted for the Low setting, because it introduced practically a ten% enhance in efficiency in comparison with the High setting. Shadow high quality is essential, however with how briskly Marvel’s Spider-Man is, turning down the standard is an affordable trade-off contemplating the efficiency features.
I’ll dig into ray tracing later, however it ought to go with out saying that you simply’ll want a hefty rig if you wish to flip ray tracing on (no less than an RTX 3080 or RX 6950 XT for the best settings, in line with the developer).
Marvel’s Spider-Man PC system necessities
Before determining in case your PC can run Marvel’s Spider-Man, we want to check out the system necessities. It’s a extremely scalable recreation, so even rigs which are years previous can run the sport with a couple of cutbacks in picture high quality. Just as Sony did with God of War, Spider-Man has a number of system requirement tiers primarily based on what sort of expertise you’re going for.
Minimum (720p at 30 fps)
- Graphics preset: Very Low
- GPU: GTX 950
- CPU: Intel Core i3-4160
- RAM: 8GB
- Storage: 75GB
- OS: Windows 10 64-bit
Recommended (1080p at 60 fps)
- Graphics preset: Medium
- GPU: GTX 1060 6GB or RX 580
- CPU: Intel Core i5-4670 or AMD Ryzen 5 1600
- RAM: 16GB
- Storage: 75GB
- OS: Windows 10 64-bit
Very High (4K at 60 fps)
- Graphics preset: Very High
- GPU: RTX 3070 or RX 6800 XT
- CPU: Intel Core i5-11400 or AMD Ryzen 5 3600
- RAM: 16GB
- Storage: 75GB
- OS: Windows 10 64-bit
Amazing Ray Tracing (1440p at 60 fps)
- Graphics preset: High, Ray Tracing High
- GPU: RTX 3070 or RX 6900 XT
- CPU: Intel Core i5-11600K or AMD Ryzen 7 3700X
- RAM: 16GB
- Storage: 75GB
- OS: Windows 10 64-bit
Ultimate Ray Tracing (4K at 60 fps)
- Graphics preset: High, Ray Tracing Very High
- GPU: RTX 3080 or RX 6950XT
- CPU: Intel Core i7-12700K or AMD Ryzen 9 5900X
- RAM: 32GB
- Storage: 75GB
- OS: Windows 10 64-bit
Based on my testing, the system necessities are principally correct. The settings fall off lots beneath the High preset, giving older {hardware} much more choices to run the sport. In addition, Marvel’s Spider-Man contains three supersampling instruments, so you’ve gotten loads of choices to spice up your efficiency in case your rig is struggling to maintain up.
Marvel’s Spider-Man PC benchmarks
Marvel’s Spider-Man has a whole lot of bandwidth in its settings — about 30% between the presets while you’re sure by the GPU. I like to recommend most individuals begin with the Medium preset and tweak from there. However, the High and Very High presets include some massive boosts in picture high quality, so soar as much as the next preset in case you have headroom.
Starting with 4K, there’s an enormous soar when going from the High to the Medium preset. This is shadow high quality at work, because it’s the one setting that goes right down to Low as an alternative of Medium on this preset. At larger resolutions when graphics are the limiting issue, Marvel’s Spider-Man reveals fairly clear GPU scaling.
1080p reveals a special aspect of the story. If you propose on working Marvel’s Spider-Man at 1080p, you may run into a CPU bottleneck. There’s nonetheless some room for efficiency features by turning down your graphics settings at 1080p, however you’ll be sitting in efficiency limbo in case your settings are sitting round Medium to High.
Although it’s essential to optimize your settings, Marvel’s Spider-Man offers you a whole lot of wiggle room to get the efficiency you need. And that comes down to a few instruments: FSR 2.0, DLSS, and IGTI.
DLSS and FSR in Marvel’s Spider-Man PC
Marvel’s Spider-Man contains three supersampling choices: Deep Learning Super Sampling (DLSS) for latest Nvidia GPUs, FidelityFX Super Resolution (FSR) 2.0 for many trendy GPUs, and Insomniac Games Temporal Injection (IGTI) for the whole lot else. And they’re all nice choices to spice up your efficiency.
FSR 2.0 and DLSS are definitely the higher selections, although, as they provide a stable efficiency acquire with out as massive of a drop-off in picture high quality. IGTI supplies the biggest enhance, technically, however it doesn’t look nice. As you’ll be able to see within the comparability screenshot above, it’s noticeably much less sharp than DLSS, FSR 2.0, and native decision.
Most gamers will likely be in for the DLSS versus FSR 2.0 battle, although. The two instruments are very comparable when it comes to picture high quality and efficiency, and in some circumstances, FSR 2.0 is definitely higher. You can see that within the screenshot above, the place FSR 2.0 doesn’t look practically as grainy as DLSS even when each are pushed with their Ultra Performance modes.
The satan is movement. FSR 2.0 is pushed exhausting in Marvel’s Spider-Man, and also you’ll see a noticeable drop in picture high quality when swinging round Manhattan (see above). These artifacts are solely preset while you’re flying throughout rooftops, so that they don’t fully break the expertise. However, you’ll nonetheless discover a steep drop-off whereas flying (and that’s most of what you’ll do in Marvel’s Spider-Man).
Marvel’s Spider-Man PC ray tracing
Ray tracing is accessible on Marvel’s Spider-Man‘s PS5 version, but it’s a lot larger high quality on PC. It’s demanding, as ray tracing all the time is, however not as a lot as I anticipated. The High preset hits efficiency, however it doesn’t fall off a cliff. That’s for the Very High preset, which is the place ray tracing is probably the most demanding and appears its greatest.
In addition to high quality settings, you even have a element slider that’s set to six by default. I examined the best and lowest settings on this slider and solely discovered a slight distinction in efficiency, and little to no distinction in picture high quality. I’d advocate leaving it on the default setting.
You can get away with any of the ray tracing settings, however there’s definitely extra element within the reflections with the Very High preset. You can see that within the screenshot above, the place the Very High settings render the wrecking ball and the beams of the constructing within the distance, which the opposite presets simply ignore.
A brand new challenger: DLAA
Marvel’s Spider-Man is certainly one of just a few video games that helps Nvidia’s Deep Learning Anti-Aliasing (DLAA). If you’re unfamiliar, DLAA is an anti-aliasing approach that makes use of the machine studying spine of DLSS. It does the identical factor as DLSS, however as an alternative of reducing the decision, it tries to extract extra particulars out of native decision.
And it really works. You can see within the screenshot above how rather more element DLAA is ready to render in comparison with a conventional Temporal Anti-Aliasing (TAA) answer. Keep in thoughts that TAA is the go-to approach in trendy video games, too. Turning off anti-aliasing or switching to one thing older like SMAA simply additional illustrates the whole lot DLAA is doing.
There’s mainly no efficiency penalty, both — no less than not any greater than TAA introduces. My testing confirmed a single body of distinction between TAA and DLAA, so Nvidia’s anti-aliasing approach is the one to make use of.
That’s provided that you need to use it, although. Just like DLSS, DLAA is simply accessible on RTX 20-series and 30-series GPUs. It’s an incredible choice, however most gamers might want to persist with TAA as an alternative.
Editors’ Recommendations
[ad_2]