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Meta’s VR legs video wasn’t what it appeared

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Meta’s VR legs video wasn’t what it appeared

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When Meta introduced that its Horizon Worlds avatars had been getting legs within the close to future, we bought to see VR Mark Zuckerberg bounce up and down to point out them off. Apparently, although, what we noticed wasn’t an actual demonstration of how Meta was in a position generate their full-body digital actuality avatars. According to UploadVR editor, Ian Hamilton, the occasion used animations that had been created utilizing movement seize:

The course of, which is known as mocap for brief, is broadly utilized in cinema and video games and entails recording the actions of an actual particular person or object to allow them to be become laptop animated graphics. 

During the occasion, Meta mentioned that “legs have been probably the most requested options on [its] roadmap, and it’s been a major space of [the company’s] focus.” Indeed, the addition of legs to Horizon’s legless avatar could be a noteworthy achievement as a result of technological constraints of the VR units now we have entry to as we speak. VR headsets as we all know the weren’t made to trace legs. As Meta CTO and Reality Labs crew chief Andrew Bosworth had defined to CNN Business earlier this yr: “Tracking your individual legs precisely is tremendous exhausting and principally not workable simply from a physics standpoint with present headsets.” Meta’s answer to that drawback includes using a man-made intelligence mannequin to foretell the place the person’s legs are alleged to be. 

We’ll have to attend a bit extra to see these AI-powered VR legs in motion, although, as a result of Meta’s full-body avatars that do not depend on mocaps will not be popping out till 2023.

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