Home RPG Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

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Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

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I’ve a few of the stuff from the primary version and “Expert” version, plus the guide of monsters. I’m simply going by means of it and reminiscing. I used to be anticipating extra cringe (as in whenever you revisit sure stuff you dug as a child) however I feel this really makes extra sense than most RPGs.

The first guidelines are very Runequest-ish (that they had a take care of Chaosium, even together with geese) however with a bit extra normal fantasy/Norse bent, and a little bit of Stormbringer (demons) thrown in. The Expert guidelines positively makes it its personal factor although, and the foundations usually are very intuitive. The primary guidelines makes use of % rolls the place all the things is rounded to the closest 5% however in Expert they only convert this to 1-20, with out ever seeming something like your traditional D20 sort of guidelines. Anyway listed below are some highlights:

In a traditional 1-20 roll, you re-roll outcomes of 1 or 20, after an preliminary 1 one other success and you’ve got a “excellent throw”. In battles which means that you bypass armor and provides max harm. A 20 after which a miss on a re-roll means a fumble. Notice the simplicity and that greater talent provides a really pure manner of getting decrease probability of fumble and better probability of excellent rolls.   

The colleges of magic: Animism, Elemental Magic, Illusionism, Mentalism, Necromancy, Symbolism. These are developed as impartial abilities, and are crammed with evocative illustrations (nice for the time). Necromancy (the other of Animism) provides fairly detailed descriptions on how you can animate corpses.

The races: there’s a tendency to group races into classes that sound good in Scandinavian languages, however a bit laborious to translate precisely “alvefolk” (actually Elf People, however maybe Fay Folk is healthier), “stenfolk” (for example “Stone Folk” contains dwarves and mountain giants), “sortfolk” (actually “black individuals”  ;D however “Dark Folk” or “People of Darkness” might be higher, referring to their fondness of darkish locations. These embody orcs, trolls, “vetter” [wights, but more like goblins])

Fay Folk are somewhat complicated; these are races related to nature (presumably created by some type of earth goddess) embody elves, nymphs, mermaids and so on. True elves are additionally in a number of tribes: wooden elves (your commonest sort), silver elves (winged, residing on an island floating within the sky), cave elves, grey elves (residing at sea), and frost elves. 

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