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The first guidelines are very Runequest-ish (they’d a cope with Chaosium, even together with geese) however with a bit extra customary fantasy/Norse bent, and a little bit of Stormbringer (demons) thrown in. The Expert guidelines positively makes it its personal factor although, and the principles usually are very intuitive. The primary guidelines makes use of % rolls the place all the things is rounded to the closest 5% however in Expert they only convert this to 1-20, with out ever seeming something like your typical D20 kind of guidelines. Anyway listed here are some highlights:
In a traditional 1-20 roll, you re-roll outcomes of 1 or 20, after an preliminary 1 one other success and you’ve got a “excellent throw”. In battles which means you bypass armor and provides max harm. A 20 after which a miss on a re-roll means a fumble. Notice the simplicity and that increased talent provides a really pure manner of getting decrease probability of fumble and better probability of excellent rolls.
The faculties of magic: Animism, Elemental Magic, Illusionism, Mentalism, Necromancy, Symbolism. These are developed as impartial abilities, and are crammed with evocative illustrations (nice for the time). Necromancy (the other of Animism) provides fairly detailed descriptions on easy methods to animate corpses.
The races: there’s a tendency to group races into classes that sound good in Scandinavian languages, however a bit laborious to translate precisely “alvefolk” (actually Elf People, however maybe Fay Folk is best), “stenfolk” (for example “Stone Folk” consists of dwarves and mountain giants), “sortfolk” (actually “black folks”
however “Dark Folk” or “People of Darkness” might be higher, referring to their fondness of darkish locations. These embody orcs, trolls, “vetter” [wights, but more like goblins])
Fay Folk are relatively complicated; these are races related to nature (presumably created by some form of earth goddess) embody elves, nymphs, mermaids and so forth. True elves are additionally in a number of tribes: wooden elves (your commonest kind), silver elves (winged, dwelling on an island floating within the sky), cave elves, grey elves (dwelling at sea), and frost elves.
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