Home Game Development Multiplayer recreation, test world physics collision on the server aspect – Off Topic

Multiplayer recreation, test world physics collision on the server aspect – Off Topic

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Multiplayer recreation, test world physics collision on the server aspect – Off Topic

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Hi all, I learn that every one recreation logic and participant place in multiplayer video games ought to be calculated in server aspect to stop dishonest from entrance finish, however for instance if I’ll create an enormous 3D world scene in Cocos Creator editor, how can I duplicate all physics and collision knowledge from this scene to the server aspect?

In examples, I noticed simply primary usages of Cannon.js framework within the server aspect with commonplace 3D shapes (Box, Sphere, Plane), however tips on how to simulate a terrain mesh, advanced world mesh from cocos creator scene within the server aspect. Or on this case, builders test participant’s place in entrance finish and permit dishonest?

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