Home Indie Game NEBULA – area shooter

NEBULA – area shooter

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NEBULA – area shooter

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Hey Folks, thanks for a suggestions with regard to Laser, in the long run I made a decision to stick with the one with out distortion, it appears extra exact, clear and my youngsters additionally likes it extra Smiley

I’ve been working not too long ago on the completely different kind of weapons within the recreation. Here are som gifs to share with small description to every weapon. All weapons may have 10 ranges of development throughout the recreation. Plus there can be a store/hangar system the place every weapon will be capable of get some everlasting upgrades (quicker rotation or reload, extra injury and many others.)… lets begin!

1. Regular turret. There are three colors variations of this turret (yellow, blue and pink). Each coloration has some completely different impact. This weapon  may have common reload and rotation pace on the beginning.
Yellow – is stronger and is passing by extra enemies on the beginning,
Blue – can sluggish enemies for a time period,
Red – besides preliminary injury it’s inflicting  extra injury over time (one thing like poison). It may have common reload and rotation pace on begin.

2. Laser – just like turret, three colors with the identical impact however Laser can go all enemies within the line. However it’s inflicting much less injury on the beginning. On the early ranges, Laser may have a relatively sluggish reload and rotation pace.

3. Double Barrel – it’s like small double turret, two projectiles at a time. The thought is that this weapon will shoot extra projectiles however weaker. It may have quick turret rotation and shorter reload. Only one variant for this weapon for the second.

4. Light Missile – It has smaller explosion radius however there are going to be extra rockets throughout stage development. The energy can be of their quantity and reload pace. It may have additionally quicker turret rotation.

5. Heavy Missile – Less projectiles however greater explosion and through development there are going to be extra explosion per missile. Slow reload time (one of many slowest within the recreation up to now), sluggish rotation.
Actually I made this explosion sq. very quick for prototype objective however i actually like the way it look so i believe I’ll hold it Smiley

6. Plasma Ball – Ball with an explosion impact on affect. Average reload and rotation time. By progressing with this weapon explosion impact will get greater.

7. Plasma Cannon – This a Sonda (satellite tv for pc) kind of a weapon. Rotating always round participant. Speed of rotation will improve throughout recreation. at first there are going to be 2 sondas. This is powerful weapon with restricted vary. But throughout development it is going to be doable to unlock extra sondas and acquire extra distance. Long reload time.

8. Space mines – Another Sonda kind of a weapon. Throwing exploding barrels into an area round participant. Projectiles will cease in some unspecified time in the future and can detonate solely when enemies will collide with it. Long reload time.

OK, for the time being that’s all i’ve, along with all color variants for laser and common turret i’ve up to now 12 weapons. I’ve additionally thought and a few code already for an additional two weapons (Both sonda kind weapon). If you may have some concepts that is likely to be straightforward to implement do not hesitate possibly i can implement it.

Cheers!

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