Home Indie Game NEBULA – area shooter

NEBULA – area shooter

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NEBULA – area shooter

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Hey Folks, thanks for a suggestions with regard to Laser, in the long run I made a decision to stick with the one with out distortion, it appears extra exact, clear and my children additionally likes it extra Smiley

I’ve been working not too long ago on the completely different kind of weapons within the sport. Here are som gifs to share with small description to every weapon. All weapons can have 10 ranges of development throughout the sport. Plus there might be a store/hangar system the place every weapon will be capable of get some everlasting upgrades (sooner rotation or reload, extra harm and so on.)… lets begin!

1. Regular turret. There are three colors variations of this turret (yellow, blue and purple). Each coloration has some completely different impact. This weapon  can have common reload and rotation pace on the beginning.
Yellow – is stronger and is passing via extra enemies on the beginning,
Blue – can sluggish enemies for a time frame,
Red – besides preliminary harm it’s inflicting  extra harm over time (one thing like poison). It can have common reload and rotation pace on begin.

2. Laser – much like turret, three colors with the identical impact however Laser can cross all enemies within the line. However it’s inflicting much less harm on the beginning. On the early ranges, Laser can have a slightly sluggish reload and rotation pace.

3. Double Barrel – it’s like small double turret, two projectiles at a time. The concept is that this weapon will shoot extra projectiles however weaker. It can have quick turret rotation and shorter reload. Only one variant for this weapon for the second.

4. Light Missile – It has smaller explosion radius however there are going to be extra rockets throughout stage development. The power might be of their quantity and reload pace. It can have additionally sooner turret rotation.

5. Heavy Missile – Less projectiles however larger explosion and through development there are going to be extra explosion per missile. Slow reload time (one of many slowest within the sport thus far), sluggish rotation.
Actually I made this explosion sq. very quick for prototype objective however i actually like the way it look so i feel I’ll maintain it Smiley

6. Plasma Ball – Ball with an explosion impact on impression. Average reload and rotation time. By progressing with this weapon explosion impact will get larger.

7. Plasma Cannon – This a Sonda (satellite tv for pc) kind of a weapon. Rotating continually round participant. Speed of rotation will improve throughout sport. firstly there are going to be 2 sondas. This is robust weapon with restricted vary. But throughout development will probably be doable to unlock extra sondas and acquire extra distance. Long reload time.

8. Space mines – Another Sonda kind of a weapon. Throwing exploding barrels into an area round participant. Projectiles will cease in some unspecified time in the future and can detonate solely when enemies will collide with it. Long reload time.

OK, for the time being that’s all i’ve, along with all color variants for laser and common turret i’ve thus far 12 weapons. I’ve additionally concept and a few code already for one more two weapons (Both sonda kind weapon). If you may have some concepts that may be straightforward to implement do not hesitate possibly i will implement it.

Cheers!

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