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I’ve been working not too long ago on the completely different kind of weapons within the sport. Here are som gifs to share with small description to every weapon. All weapons could have 10 ranges of development throughout the sport. Plus there will likely be a store/hangar system the place every weapon will be capable to get some everlasting upgrades (quicker rotation or reload, extra injury and so on.)… lets begin!
1. Regular turret. There are three colors variations of this turret (yellow, blue and pink). Each coloration has some completely different impact. This weapon could have common reload and rotation velocity on the beginning.
Yellow – is stronger and is passing via extra enemies on the beginning,
Blue – can sluggish enemies for a time period,
Red – besides preliminary injury it’s inflicting extra injury over time (one thing like poison). It could have common reload and rotation velocity on begin.
2. Laser – just like turret, three colors with the identical impact however Laser can move all enemies within the line. However it’s inflicting much less injury on the beginning. On the early ranges, Laser could have a moderately sluggish reload and rotation velocity.
3. Double Barrel – it’s like small double turret, two projectiles at a time. The thought is that this weapon will shoot extra projectiles however weaker. It could have quick turret rotation and shorter reload. Only one variant for this weapon for the second.
4. Light Missile – It has smaller explosion radius however there are going to be extra rockets throughout degree development. The energy will likely be of their quantity and reload velocity. It could have additionally quicker turret rotation.
5. Heavy Missile – Less projectiles however greater explosion and through development there are going to be extra explosion per missile. Slow reload time (one of many slowest within the sport to date), sluggish rotation.
Actually I made this explosion sq. very quick for prototype function however i actually like the way it look so i feel I’ll maintain it
6. Plasma Ball – Ball with an explosion impact on influence. Average reload and rotation time. By progressing with this weapon explosion impact will get greater.
7. Plasma Cannon – This a Sonda (satellite tv for pc) kind of a weapon. Rotating consistently round participant. Speed of rotation will improve throughout sport. in the beginning there are going to be 2 sondas. This is powerful weapon with restricted vary. But throughout development will probably be doable to unlock extra sondas and achieve extra distance. Long reload time.
8. Space mines – Another Sonda kind of a weapon. Throwing exploding barrels into an area round participant. Projectiles will cease in some unspecified time in the future and can detonate solely when enemies will collide with it. Long reload time.
OK, for the time being that’s all i’ve, along with all color variants for laser and common turret i’ve to date 12 weapons. I’ve additionally thought and a few code already for an additional two weapons (Both sonda kind weapon). If you could have some concepts that is likely to be simple to implement do not hesitate possibly i can implement it.
Cheers!
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