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Hi all, I need to create water reflection in my recreation. I learn few tutorials and understood I would like to make use of second mirrored digital camera and render texture than I’ll render in airplane, however I get hassle with the incorrect measurement of render texture, or with airplane I don’t know precisely.
Here is what I achieved:
Here is my world with 2 cameras (first fundamental, second mirror reflaction)
within the backside is blue airplane what I’m utilizing for render texture, now in play mode I’ll disable haxagons and you may see my rendered texture in airplane:
As you see, the rendered texture, smaller than 3D hexagons.
My render texture has 1024×1024 measurement, and airplane scale is (1, 1, 1), so I don’t know what I’m doing incorrect.
One factor I observed that my fundamental digital camera has isWindowSize property true, when my reflection digital camera doesn’t have this one, as a result of it has render texture. I attempted to alter the scale of reflection digital camera and render texture to match fundamental’s digital camera width and top within the code, however the measurement nonetheless was incorrect.
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