Home Game Development No Deferred Rendering: Failed to set shading scale, pipelineSceneData is invalid – Cocos Creator

No Deferred Rendering: Failed to set shading scale, pipelineSceneData is invalid – Cocos Creator

0
No Deferred Rendering: Failed to set shading scale, pipelineSceneData is invalid – Cocos Creator

[ad_1]

I’m attempting to allow deferred rendering however I get this error. Even once I open DEMOs: for instance SSAO, or Deferred Cluster demo tasks, one thing causes it to revert to ahead rendering. “Failed to set shading scale, pipelineSceneData is invalid”

I additionally get this error: “Unable to deserialize DeferredPipeline. For non-CCClass types, they can only be marked as serializable by `CCClass.fastDefine”

If I select any deferred shaders, the mesh seems invisible within the scene view.

I’m utilizing Cocos Creator 3.6, however I additionally tried 3.4 – which was the native model for each of those demos.

Any assist could be great. Thanks.

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here