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Woah. They included a LOT of feats on this one. But does each feat must have an ASI connected to it now? I assume so. I do not wish to imagine the rumors about “energy creep” however…nicely there’s this, and there is Heroic Inspiration (that rewards you for failure). It’s all little stuff, positive. Probably nothing to fret about in the meanwhile, however little stuff tends so as to add up over time.
I just like the adjustments to the Exhausted situation…way more streamlined, and doubtless the alternative of power-creep.
Same for “Interrupting the Rest,” which states that in case your Long Rest is interrupted by fight, the remainder confers no profit and have to be restarted. This makes random encounters a lot extra harmful and I find it irresistible. “Why sure, gamers, you may actually spend the night time within the Haunted Forest of Spiders and Nightmares, that sounds completely tremendous! What might presumably go unsuitable?”
I additionally just like the Study motion…it is costly (it prices your complete motion) however I like the best way it is structured…and I particularly like the way it particularly places “traps and gadgetry” below Investigation, hopefully ending the “why cannot I exploit Perception for every thing” argument at my desk.
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