[ad_1]
cocos2d-x model: v4
gadgets take a look at on: iPhone SE3 simulator iOS 15.4
creating environments
NDK model: NIL
Xcode model: 13.3.1
VS model:
browser sort and model:
Steps to Reproduce:
- In bool Physics3DCollisionCallbackDemo::init(),
Change
std::vector trianglesList = Bundle3D::getTrianglesList(“Sprite3DTest/boss.c3b”);
to
std::vector trianglesList = Bundle3D::getTrianglesList(“Sprite3DTest/boss.obj”);
Change
auto sprite = Sprite3D::create(“Sprite3DTest/boss.c3b”);
to
auto sprite = Sprite3D::create(“Sprite3DTest/boss.obj”, “Sprite3D/boss.png”);
-
Compile cpp-tests on iPhone simulator then run
-
Goto Physics3D Test (sub-test 4) then throw an merchandise by clicking the display screen
-
You will see the mannequin picture (in pink coloration) distorted
-
Please test concern 20749 for 2 pictures (earlier than picture distorted and after picture distorted) are uploaded at Physics3D Test in cpp-tests fails if boss.c3b is changed by boss.obj · Issue #20749 · cocos2d/cocos2d-x · GitHub
Please assist to see how this drawback can be resolved. Thanks prematurely!
Fixed on the axys fork
Physics3D Test in cpp-tests fails if boss.c3b is changed by boss.obj · Issue #861 · axys1/axys (github.com)
[ad_2]