Home Game Development PhysX 5.1 Released Open Source – GameFromScratch.com

PhysX 5.1 Released Open Source – GameFromScratch.com

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PhysX 5.1 Released Open Source – GameFromScratch.com

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NVIDIAs fashionable physics middleware simply launched PhysX 5.1 and it’s as soon as once more open sourced beneath the BSD 3 license. PhysX 4 was launched beneath the identical license, however with the preliminary announcement of PhysX 5 in 2020, it was solely obtainable as a part of NVIDIAs Omniverse challenge (study extra about Omniverse right here). Thankfully as of as we speak, PhysX 5 (technically 5.1) is now as soon as once more obtainable as a stand alone SDK on GitHub beneath the BSD3 license.

Details on what’s new from the NVIDIA weblog:

The NVIDIA Flow and NVIDIA Blast libraries, whereas technically not depending on PhysX, at the moment are part of the PhysX product household and licensed collectively. Flow is now bundled with the PhysX SDK in the identical GitHub repo and Blast can even be added quickly.

PhysX 5 SDK now helps the capabilities of NVIDIA Flex, which allows varied new options. These options embrace finite aspect model-based smooth physique dynamics in addition to liquid, material, and inflatable objects utilizing position-based dynamics, optimized to run on GPUs. A signed distance subject collision function on GPU has additionally been added, which permits the person to carry out collision detection utilizing a voxelized model of the supply mesh, eliminating the necessity to create a convex decomposition.

https://www.youtube.com/embed/bM85lHiYhgM?model=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=clearVideo 1. An NVIDIA Flow mud emitter transferring round a scene in Omniverse Create

In phrases of latest CPU options, PhysX 5 customers can now outline customized geometries, which means cylinder shapes or implicit block-based worlds can now be supported. Both CPU and GPU parallel computing efficiency for big simulations has been considerably improved.

The developed position of PhysX additionally brings some elementary technical modifications. Formerly a recreation physics engine with optimized ports obtainable for a broad vary of online game consoles, PhysX is now a high-fidelity GPU-accelerated physics simulation engine utilized in robotics, deep reinforcement studying, autonomous driving, manufacturing facility automation, and visible results, simply to call a couple of.  As a consequence, online game console ports are not obtainable from NVIDIA, although given our permissive licensing, the group is now in a position to create and keep ports to such platforms.

Key Links

PhysX 5/5.1 Release Announcement

PhysX GitHub Repository

You can study extra concerning the considerably complicated PhysX 5/5.1 launch and open sourcing within the video beneath.

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