Home Game Development Playable adverts cocos creator optimizes recordsdata when exporting to networks (minter, iron , applovin) – Cocos Creator

Playable adverts cocos creator optimizes recordsdata when exporting to networks (minter, iron , applovin) – Cocos Creator

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Playable adverts cocos creator optimizes recordsdata when exporting to networks (minter, iron , applovin) – Cocos Creator

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playable-build-tool and
PlayableAdvertisements v1.2.3
Currently I’ve used these 2 instruments to make playble however I’ve an issue about optimizing the scale of the file when exporting:
i’ve 1 projet of unity vs luna , i took all unity property to check construct and it produced a really heavy file in comparison with untiy
unity → luna :
minter : 700kb → 1.5mb full
applovin and iron : about 300kb larger than minter
cocos construct file : minter : 1.5mb → 1.8mb
applovin and iron : 3mb → 4mb
I’ve examined the two instruments under and the outcomes are the identical
and to run dc adverts in networks, it have to be lighter than 2mb

You can do that web site, which may generate demo recordsdata consistent with numerous channels, known as smartad demo advert manufacturing platform. The platform can straight compress demo recordsdata

Which model of creator you might be utilizing now? You can strive cocos creator2.4.10 to construct playable adverts mission, the generated mission can be smaller than the creator3.x.

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