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Procedural useful resource dump

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Procedural useful resource dump

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flowerthief

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« Reply #460 on: July 08, 2022, 10:09:13 AM »


https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/ebook/9781138595309
Procedural Storytelling in Game Design
Edited By Tanya X. Short, Tarn Adams

Have you or anybody learn that and will assessment/summarize the details?


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gimymblert

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« Reply #461 on: July 11, 2022, 01:14:30 PM »


Mark R. Johnson | Generating Procedural Inventory | EPC2022

Ilia Tonev | Worldbuilding Pipeline at Twirlbound | EPC2022

https://www.youtube.com/watch?v=huSlumDglvE
Johannes Richter | Create & Fracture | EPC2022

https://www.youtube.com/watch?v=coH9wb6s0Qc
Jack Glavimans | Houdini Slime Simulation in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=p570CXrCmDQ
Robert Osborne | Building a City within the Matrix Awakens Experience | EPC2022

https://www.youtube.com/watch?v=yhFGX2xplNI
Joost van Dongen | Procedural Music Generation in Robo Maestro | EPC2022

https://www.youtube.com/watch?v=eE01Z-zc54U
Nikola Damjanov | Living Procedurally | EPC2022

https://www.youtube.com/watch?v=V-PIu3DgNME
Riley Miladi | Automated Physically-Based Animation Through Reinforcement Learning | EPC2022

https://www.youtube.com/watch?v=UjZ5nPwCCOk
Andrea Riccardi & Ole Greonbaek | How Proceduralism Helps Create Forza Horizon 5’s Mexico | EPC2022

https://www.youtube.com/watch?v=u_cngCH5s6k
Marn Schokker | MusicXML Workflow for Houdini | EPC2022

https://www.youtube.com/watch?v=UHwslx6ux4k
Michael van den Berg | Improving Procedural Workflows in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=NoW5yqPc11w
Len White | Procedural Techniques in Solar Ash | EPC2022


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gimymblert

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« Reply #462 on: July 11, 2022, 01:20:52 PM »


https://www.youtube.com/watch?v=xLVJP-o0g28?
The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022

https://www.youtube.com/watch?v=usJrcwN6T4I?
The Matrix Awakens: Generating a World | Tech Talk | State of Unreal 2022

The Matrix Awakens: Creating the Vehicles and VFX | Tech Talk | State of Unreal 2022

The Matrix Awakens: Blurring Interactive and Cinematic Experiences |Tech Talk| State of Unreal 2022

https://www.youtube.com/watch?v=h_dJtk3BCyg
The Matrix Awakens: Creating the Characters | Tech Talk | State of Unreal 2022


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gimymblert

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« Reply #463 on: July 11, 2022, 09:57:34 PM »


Puppeteering: Recording Animations in UE5 | Feature Highlight | State of Unreal 2022

Giving Personality to Procedural Animations utilizing Math


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gimymblert

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« Reply #464 on: July 15, 2022, 11:52:17 PM »


Procedural Grass in ‘Ghost of Tsushima’


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gimymblert

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« Reply #465 on: July 19, 2022, 08:52:38 PM »


Modbox OpenAI-GPT3 / Replica AI Scripting


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gimymblert

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« Reply #466 on: July 20, 2022, 06:40:46 PM »



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gimymblert

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« Reply #467 on: August 28, 2022, 05:25:18 PM »


https://www.youtube.com/c/aarthificial/movies

https://www.youtube.com/watch?v=oPpzT6JKGk0

Schrödinger’s Levels – Astortion Devlog

Dynamic Conversations – Astortion Devlog #23

https://www.youtube.com/watch?v=TqfTFzWoljg
Taming Coroutines – Unity Tips


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gimymblert

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« Reply #468 on: August 29, 2022, 07:23:06 PM »


Procedural Generation of Everyday Sounds

Layer-Based Procedural Generation for Infinite Worlds


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gimymblert

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« Reply #469 on: August 29, 2022, 07:23:35 PM »


The Trick I Used to Make Combat Fun! | Devlog

Daggerfall and Procedural Generation – Finding Beauty within the Mundane

« Last Edit: August 29, 2022, 07:41:23 PM by gimymblert »
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« Reply #470 on: Today at 06:38:12 AM »


https://www.youtube.com/c/t3ssel8r/movies

Giving Personality to Procedural Animations utilizing Math

Designing a Better Aim Assist for 2D Games


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