Indie Game Procedural useful resource dump Team FunTrove - September 7, 2022 0 [ad_1] flowerthief Level 1 Re: Procedural useful resource dump « Reply #460 on: July 08, 2022, 10:09:13 AM » Quote from: gimymblert on February 07, 2022, 07:03:55 PM https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/ebook/9781138595309Procedural Storytelling in Game DesignEdited By Tanya X. Short, Tarn Adams Have you or anybody learn that and will assessment/summarize the details? Logged gimymblert Level 10 The archivest grasp, chief of all paperwork Re: Procedural useful resource dump « Reply #461 on: July 11, 2022, 01:14:30 PM » Mark R. 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useful resource dump « Reply #469 on: August 29, 2022, 07:23:35 PM » The Trick I Used to Make Combat Fun! | Devlog Daggerfall and Procedural Generation – Finding Beauty within the Mundane « Last Edit: August 29, 2022, 07:41:23 PM by gimymblert » Logged ♥♥♥ Send me a WiiU, hit me on PM ♥♥♥ https://boards.tigsource.com/index.php?subject=48415.new#new progenhttps://boards.tigsource.com/index.php?subject=32227.new#new Game artwork trick404https://boards.tigsource.com/index.php?subject=49818.0https://boards.tigsource.com/index.php?subject=68138.n gimymblert Level 10 The archivest grasp, chief of all paperwork Re: Procedural useful resource dump « Reply #470 on: Today at 06:38:12 AM » https://www.youtube.com/c/t3ssel8r/movies Giving Personality to Procedural Animations utilizing Math Designing a Better Aim Assist for 2D Games Logged ♥♥♥ Send me a WiiU, hit me on PM ♥♥♥ https://boards.tigsource.com/index.php?subject=48415.new#new 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