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Project W — perk course of defined – PlayStation.Blog

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Project W — perk course of defined – PlayStation.Blog

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The iconic trench-coat sporting antagonist Albert Wesker, feared (and revered) by Resident Evil gamers worldwide. The dexterous and enigmatic Ada Wong, whose survival abilities make her a useful ally – supplied pursuits stay aligned. The S.T.A.R.S. Field Medic Rebecca Chambers, whose medical brilliance retains teammates alive and impressed. 

Every character comes with 3 distinctive perks, which should stay thematically applicable and fascinating from a gameplay standpoint. It’s a meticulous course of for the design group, particularly when these perks are extensions of beloved characters from a longtime and acclaimed collection. 

The perk course of

As Game Designer – and skilled Resident Evil participant – Aram Tab explains, there are lots of phases concerned in bringing a perk into Dead by Daylight. “Coming up with a roster of perk ideas is usually the first step,” he explains. “There are three priorities when conceptualizing perks: gameplay, synergy, and character themes.” 

“I speak with the Killer Designer and the narrative team before laying out a perk roster,” explains Aram. “That roster usually consists of 12 perks per character, and then we have a discussion with the entire design team. I present them one by one, we have conversations, and I take notes. I’m responsible for gathering the information from those discussions, making a summary, and adjusting to feedback accordingly. The design team have a lot of experience with the game, and they always give amazing feedback.”

From there, Aram whittles down the perk roster by half right into a restrained roster, eliminating candidates that will really feel out of character or missing from a gameplay perspective. After one other spherical of discussions, the restrained roster is narrowed all the way down to the ultimate three. 

Dead by Daylight: Resident Evil: Project W’s perks

Wesker, recognized in-game as The Mastermind, brings three new perks into the pool: Awakened Awareness, Superior Anatomy, and Terminus. 

“Wesker is a classic archetype – The Mastermind, who stops at nothing to achieve his goals,” explains Aram. “The Virulent Bound Power our Killer Designer came up with is fast paced, and I wanted to keep that momentum going with his perks. Superior Anatomy allows you to close the gap on Survivors with a super-quick vault. Combined with his Power, this makes him truly dangerous in a chase.”

“Awakened Awareness is a fun one, as Wesker cannot be fooled. He’s always one step ahead. Sometimes in Dead by Daylight, you’ll hook a Survivor, walk away, and that Survivor is instantly unhooked. With Awakened Awareness, they won’t be able to sneak up on you because you’ll see their Aura.  As for Terminus, it’s pure Wesker. His final plan is revealed at the end of the game, and now you’re in big trouble.”

This Chapter additionally brings two new Survivors into The Fog: Ada Wong and Rebecca Chambers. 

“Ada is my favorite character from Resident Evil, so it was a lot of fun to make perks for her,” says Aram, laughing. “When I shared the full perk suggestion roster with the team, the votes were split. I really had to work my way around the restrained roster and find the best fit. When you’re in that situation, you use the elements I mentioned before: does it have good synergy? Is it good by itself? Is it thematic? Does it allow for interesting gameplay situations?” 

The second new Survivor is S.T.A.R.S. subject medic Rebecca Chambers, and the group got here up with three perks that seize her altruistic presence in creative methods. Yet one perk specifically – Hyperfocus – incorporates a complicated activation mechanic seldom seen in Dead by Daylight. 

“This one is for the players who think they can hit every Skill Check,” says Aram. “When it comes to Skill Checks, new players tend to miss them a lot while experienced players hit them with ease. We wanted to see how easy it really is. We playtested it, and we had a bunch of very experienced players missing Skill Checks because they were greedy for the bonus – which is exactly what this perk is about. Oh, you’re good at Skill Checks? Prove it. There’s a stacking bonus, but you must chain Great Skill Checks that get progressively harder.”

“I only tolerated that degree of complexity because I found the perk super interesting,” he notes. “If a perk is hard to understand, you have to be satisfied with its potential.” 

As Dead by Daylight gamers know, this newest Chapter contains the primary perks following a serious overhaul to the meta. “Before the latest update, many of the same perks were being used repeatedly,” explains Aram. “We felt it was important to shake things up.” This introduced the design group with a singular problem: to proceed constructing on this thrilling basis. 

“It’s an entirely new perk environment,” displays Aram. “Upon discussing with my fellow designers, we concluded that the new content needed to align with the mentality the update was trying to capture. If you look at the new Chapter for example, Wesker is all about detection and chase. It’s a very conscious decision, and we wanted to put emphasis on parts of the game that may have been forgotten. This new content will provide some exciting options for build variety.”

Step into The Fog with Albert Wesker, Ada Wong, and Rebecca Chambers in Dead by Daylight: Resident Evil: Project W – accessible August 30, 2022.

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