Home Game Development recreation design – How to make tools of distinctive characters related in a turn-based RPG with giant armies?

recreation design – How to make tools of distinctive characters related in a turn-based RPG with giant armies?

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recreation design – How to make tools of distinctive characters related in a turn-based RPG with giant armies?

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I’m growing a turn-based RPG with Pygame as a interest to raised be taught Python.
I’m impressed by NEO Scavenger, Fallout and Mount & Blade. I like the concept of equiping the character with the stuff you loot wherever however I do not know the way I may deal with the impression of kit in fight since within the recreation you’ll be able to recruit some guys to combat with you.
In NEO Scavenger, you’re alone so flip based mostly fights are simple to handle and in M&B, the true time battles enable the tools to instantly impacts your character whereas giving orders to your celebration.

But, in a turn-based recreation with a whole bunch of items on the battlefield, how can I cope with the impression of kit on the participant’s character ?

I considered auto-resolution battles a bit like in Paradox video games or tactical battles like Heroes of M&M or some conventional wargames, and even of the participant commanding items like in Total War and one items is the overall (so it could be the participant’s one) however these completely different methods do not remedy the issue of the tools impression.

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