Home Game Development recreation design – How to shift focus of RTS gameplay from guide dexterity to technique?

recreation design – How to shift focus of RTS gameplay from guide dexterity to technique?

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recreation design – How to shift focus of RTS gameplay from guide dexterity to technique?

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The recreation Eufloria (known as Dyson throughout growth) had an attention-grabbing resolution to this.

A Eufloria recreation map is a graph of round nodes related by traversable edges. Each node managed by a participant (by planting a tree on it) passively produces “seedling” models at some fee, which orbit that node till given an order.

The participant can not situation instructions to particular person seedlings, solely plant them in bulk to make a brand new tree, or ship all seedlings from one node to a neighbouring node.

This coarse granularity of instructions, mixed with the comparatively sluggish motion of the seedlings, successfully removes high-dexterity “micro” play from the sport, and all decision-making focuses on the broad-scale distribution of troops throughout the nodes of your territory and its instant frontier.

Of course, that is simpler in a online game the place you may have a pc that may transfer all of the little models to observe the high-level command, with out the participant needing to do it manually. But I believe it has classes you may apply:

  • Focus on teams of models. Rather than transferring giant numbers of pawns, might you utilize a die or a token with a spinning counter to signify a bunch of models? Turn the die/spinner to account for the scale of the group altering, and transfer it as a single object, reasonably than needing to control many items.

    Your fight guidelines then hinge on the sizes of the group tokens concerned, reasonably than pairwise interactions between each opposed unit.

  • Discretize your house. Moving from one strategic place to a different ought to contain only one or a number of distinct hops, so the bodily labour of transferring items from one to the subsequent is minimized.

I believe the real-time nature of your recreation may be a threat right here. As lengthy because the participant who strikes the quickest has a bonus, that can all the time push gamers to the restrict of their dexterity to attempt to capitalize on that potential.

If you do not wish to go full turn-based, contemplate making the sport play out in rounds, the place every spherical continues to be real-time, however gamers have a restricted variety of actions they’ll carry out (and a few mechanism to assist them monitor this within the warmth of the second). If I do know I can do exactly three issues within the subsequent interval, I’m inspired to deliberate extra, reasonably than speeding to behave as quick as I can and course-correct by squeezing in additional actions by means of pure dexterity. It additionally provides moments of relaxation so gamers aren’t consistently operating full-tilt, and might take within the strategic panorama, or discuss a brand new participant by means of the subsequent step of studying the sport.

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