Home Gaming Resident Evil 6 is not a foul sport and, 10 years on, I’m grateful for it (even when I don’t prefer it)

Resident Evil 6 is not a foul sport and, 10 years on, I’m grateful for it (even when I don’t prefer it)

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Resident Evil 6 is not a foul sport and, 10 years on, I’m grateful for it (even when I don’t prefer it)

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I used to inform folks to by no means point out Resident Evil 5 or 6 in my presence. There wasn’t any actual motive, apart from the truth that I’d beforehand felt these video games have been one large letdown for the entire Resident Evil collection. This sentiment is shared by many, however over time – and as of at this time, 10 years because it was first launched – I’ve come to understand Resident Evil 6. Even if I can’t get into it.

Here’s a throwback to the Resident Evil 6 trailer.

I used to be a baby once I first picked up a duplicate of Resident Evil 6 from a market stall down an alley in Yorkshire. It positively wasn’t reliable, however a youthful model of myself was fascinated by the quilt artwork (little did I do know what everybody else considered it on the time) and all of the Resident Evil gameplay I’d grown up watching, due to my dad and mom. I used to be, by some margin, too younger to play Resident Evil 6, however my dad let me get a duplicate anyway, and I as an alternative was allowed to look at him play it. Seems like a win-win for him, in the event you ask me.

Later down the road, I attempted it for myself on Xbox One after having performed Resident Evil 7 and extra lately on Nintendo Switch – solely to drop the sport throughout the first couple of hours. I did this on a couple of non-consecutive event, bouncing off the sport inside a number of hours every time. The management scheme felt extra awkward than ever earlier than, and if I needed to finish fixed QTEs I’d quite play one thing from The Dark Pictures Anthology. For probably the most half, enjoying Resident Evil 6 felt like a chore.

I don’t suppose Resident Evil 6 is a foul sport, both, regardless of my fixed eye-rolling and sighing while enjoying it. In reality, of all of the video games within the collection, Resident Evil 6 has probably the most occurring, and I fairly admire how Capcom tried to do one thing totally different and appease each kind of participant by offering the 4 differing campaigns of Leon, Chris, Jake, and Ada. Yet, that didn’t work out in its favour at launch, attracting criticisms that all of it felt each disjointed and over-the-top. I do know Leon Kennedy is well-trained and all, however does he really want to indicate off his a number of totally different combating kinds on a regular basis?

Over the course of time, nonetheless, I’ve quelled my fanboy rage and located myself appreciating Resident Evil 6, regardless of figuring out it isn’t for me. Can we actually dunk on Capcom for making an attempt one thing totally different, quite than rehashing the identical components time and again? After all, we’ve got a collective debt to Resident Evil 6… as a result of with out it, there’d be no Resident Evil 7. And that isn’t price excited about.


The cowl artwork for the sport was… notorious.

It’s now been 10 years since Resident Evil 6 launched, and whereas I’ve tried to play it myself with a optimistic, open thoughts, I merely can’t keep it up, regardless of how a lot I attempt. Not even Chris Redfield can encourage me to stay round this time. And I’m okay with that.

I can now solely respect Capcom for merely making an attempt to merge the Resident Evil recipe and the ever-popular motion components collectively in an all-new approach; it’ll by no means be Resident Evil 4, and it’ll by no means be wonderful. But now, I’ve a new-found gratitude for Capcom and the way it has saved making an attempt new issues. Look at Exoprimal, for Christ’s sake – we wouldn’t have that with out Dino Crisis or Lost Planet, would we?

The identical works within the writer’s tent pole collection, too – with out these less-than-impressive instalments within the Resident Evil canon, we wouldn’t have the Resident Evil we’ve got now, and total, Capcom’s attempt to maintain its video games feeling contemporary has saved Resident Evil alive. Throw the Remakes and the RE engine in there, and also you’ve bought a renaissance for Resi followers that we merely wouldn’t have with out the missteps and giraffe fellatio of Resident Evil 6.

It’s only a disgrace that the identical can’t precisely be stated for different horror franchises on the peak of recognition similtaneously Resident Evil. What occurred with Silent Hill, Konami?



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