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Retronauts Episode 480: Breakout | Retronauts

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Retronauts Episode 480: Breakout | Retronauts

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All apologies to Swing Out Sister followers: now we have nothing right here for you

Imagine you’re a stick and also you’re trapped behind a large wall. You do not understand how you bought right here; maybe you gained one too many rounds of Pong, elevating the ire of the opposite stick. It would not matter how or when or why as a result of you already know the one means out is by way of the wall, and your solely weapon is a ball you can’t absolutely management.

Did I inject a little bit of pressure into the in any other case serene gameplay that’s Breakout? I hope so; I’ve all the time discovered block-breaking video games stress-free due to their persistently low stakes and the rhythmic stream of the motion. Yet the unique Breakout is a clean slate so far as narrative goes, so there isn’t any purpose we can’t reimagine it as a tense crime drama.

But that is simply me, spinning my wheels. This week’s podcast is in regards to the precise sport Breakout, and the one hypothesis host Jeremy Parish and Atari Archive‘s Kevin Bunch take part in is theorizing the various, many video video games that descend from Breakout, even ones that function zero bricks or balls. Frankly, they make a powerful case for this descendant of Pong because the ancestor of each area shooter ever made!

Before I take a look at, because it would not come up within the episode, I simply wished to plug Pilgrim within the Microworld, an exquisite e-book written in the course of the Breakout craze by a person who might need gone a bit bit loopy over Breakout.

Description: Jeremy Parish and Kevin Bunch spin again into the Seventies to speak about one in every of gaming’s most necessary and influential foundational works and the place it suits into the grand scheme of the medium’s evolution: Atari’s Breakout.

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Artwork for this episode by Greg Melo and enhancing thanks go to Greg Leahy.



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