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I’m utilizing vector3 as route of object motion and that i wish to easily rotate it to a different route vector. I discovered SLERP nevertheless it rotate by p.c. Looks like Vector3.RotateTowards is what i would like, however i can not discover the supply code of this technique and my mission is not on Unity.

So, are you able to assist me understand rotation like SLERP however by fastened angle? Thanks

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