Home Indie Game RuneCaller, Fantasy RPG.

RuneCaller, Fantasy RPG.

0
RuneCaller, Fantasy RPG.

[ad_1]

My title is Dan, RuneCallers is a excessive magic, fantasy RPG with strategic flip based mostly fight much like older Shin Megami Tensei video games and exploration much like tremendous nintendo type RPG’s, Such as Final Fantasy, Dragon Warrior and many others…

I’m positive you could have numerous questions however I’m right here to reply them.

What the heck is a RuneCaller anyway?

RuneCallers are followers of deities controlling the make-up of actuality who’ve been blessed (cursed?) with the power to attract energy from runes that litter the lands of their actuality.

Ok gotcha in order that they use … Wait! What are runes and the way do they dang properly work?

Runes are utilized in daily life to heal, harm, empower, enslave … the checklist goes on.

Lets take the primary rune I created whereas messing round in Asperite attempting to think about inspiration after having failed my artwork GCSE’s a few years in the past:

This rune is named strike, I initially created very summary runes however felt gamers would battle to memorise every rune as strike was a fairly cool sample however did not denote what it did visually.

Ok sufficient rambling, our RuneCaller stumbles upon a nasty goblin:

I do know disgusting, however most sentient creatures (and I exploit the time period evenly right here) are followers of a deity specifically and are empowered in response to their behaviour in the direction of stated deity. This goblin is empowered by the deity of destruction and hits exhausting, as exhausting as goblins are inclined to hit in RPGS which is admittedly not that tough within the grand scheme of issues, so must be handled swiftly.

The RuneCaller makes use of a few of their mana, a life drive which may be spent to attract out the facility of runes, and calls on strike, now their sword strikes true and exhausting, as exhausting as a degree 1 character often hits however its sufficient to harm or doubtlessly kill the pitiful goblin.

Runes can be utilized to heal as stated and the RuneCaller might draw on the facility of the Small Restore rune to heal some wounds, or maybe the block rune to cease the stated wounds forming.

As a RuneCaller progresses on their journey highly effective playing cards are found, discovered, stolen, looted and unlocked to be used. The RuneCaller retains these runes in a pouch to be drawn from a handful at a time earlier than needing to be recharged. The runes may be seen as a deck of playing cards, a handful as a hand of playing cards and recharging runes as a graveyard. As a RuneCaller fights they spend mana which have to be recharged and so they should select easy methods to spend this mana properly to beat mobs and managers alike.

Above is a a snip taken from the sport in growth of a random encounter, Two goblin warriors and Two goblin archers are seen via the eyes of the protagonist, the backdrop is from the primary dungeon setting during which a participant should escape from a goblin cave to the skin world and make some troublesome selections alongside the way in which.

The participant can select to strike, add momentary armour via blocking or heal, with every rune costing 1 mana and the participant having a complete of three per flip to spend.

The concept is to construct the right pouch of runes to your playstyle:

Do you wish to be a paladin? Ok take therapeutic, buffing and light-weight magic runes and chortle as hordes of undead disintegrate as they claw desperately at your thick plate. You in all probability work to realize the favour of the deity of creation and smite her enemies so will endeavour to do good.

Want to be a monk? Ok overlook the armour, placed on some bathrobes, Fill your pouch with melee runes and switch your fists, which you could have named legislation and order, in to goblin smoothie makers, head shaving non-obligatory. You in all probability attempt for steadiness and comply with the deity of Balance.

Want to be a mage? Cram each spark, inferno and icicle blast in to your pouch you will discover, slap on that hat of +5 mana and management the forces of nature, which deity you comply with in all probability does not matter as a lot as you management the forces of nature for good or unhealthy.

If for no matter purpose you wish to comply with the deity of destruction or the minor deity of chaos then you’ll have to their bidding as properly, there are alternatives for no matter form of playstyle you need deliberate with a number of endings and paths to take.

But Dan, Why would I wish to comply with a deity? Why are they interfering with the widespread individuals?

Glad you requested reader, actually nice query! The RuneCallers actuality is sort of a grand boardgame during which every deity should play its half to form existence because the RuneCaller and others comprehend it. If they do a very good job they get to ascend to a brand new degree of actuality during which they not solely management house and matter however time as properly, the complexity and implications of such a place are past my feeble comprehension so do not ask me to elucidate (lore construct) however simply settle for that’s how it’s.

If a deity ascends then they should have a alternative, RuneCallers and different devotees carry out deeds to push their deities agenda and the those who act probably the most are they themselves ascended to take up the mantle of their chosen deity.

Just a little again story:

Fate, a form of Zeus determine has simply ascended and a strong king is because of take their place to look at over the opposite deities and assist them attain selections, a king of deities if you’ll. During the change over their is commonly numerous commotion and energy struggles as deities attempt to make sure their facet of actuality goes properly and even dominating. Chaos, for causes unknown to even itself, a minor god of confusion, randomness and dysfunction determined to poison Creation with a robust elixer in her drink and prompted her to sleep for almost 100 years. After waking from the lengthy slumber Creation units about attempting to undo the progress destruction has prompted and construct relationships with the opposite deities, enjoying catch as much as attempt to deliver concord to the forces.

Thats in all probability an fascinating level to affix a narrative I feel not less than.

Enough with the TLDR:

Where is the sport at?
Programming: It is difficult for me to evaluate, I’ve a working flip based mostly fight system, a list system, runes are prefabricated objects which may be set and reused to show on the display screen or name themselves to affect battle. My character walks and is aware of the place partitions are.

Graphics: I’ve a template for humanoids which I’m pretty proud of, a normal theme for UI in addition to numerous UX however I’m not fully glad with it, massive parts of it particularly the buttons are very amateurish, please view for your self:

I see this as a basis for a way I would like UI to really feel however it nonetheless wants numerous work to look “Professional” and I hope to develop as an artist. As I stated I’m not a powerful artist however have all the time wished to be and I’m studying from tutorials on pixel artwork, design and online game artwork philosophy.

Mechanically: This would really be the toughest half. I’m an enormous fan of DND and old skool CRPGS and the type of fight I wish to make is predicated on buffing, attacking, therapeutic however with the give attention to one character. I additionally love MTG, Slay the spire and buying and selling card video games, my TCG was Yu-Gi-Oh, I feel the neighbourhood I used to be in was a bit too poor for Pokemon and undoubtedly for MTG which I did not play till college and misplaced a summer season to it.

It appears simple proper? Thats what I although too, You play one million RPGs so the stream and complexity of fight mechanic engineering ought to simply come forth, like inspiration from the deity of creation however when I attempt to say to myself I’ve picked up this sport and it checks all my bins, RPG with magic test, flip based mostly with techniques test, card based mostly fight system okay that is an excessive amount of, its what I’d wish to play if I used to be making my very own sport and I’m. So why is the fight both too simple to the place I slap the goblins earlier than they harm me or so punishing I really feel like each random encounter will likely be a whole sport of MTG not to mention the bosses.

Do I heal outdoors of fight and so introduce therapeutic gadgets? How will they influence my sport?

Do I let gamers heal totally after every battle however then it truly is simply MTG the online game.

Does growing harm and therapeutic give a spice to fight with a enjoyable threat reward skewed in the direction of the participant in all probability profitable?

How do I pace up fight so encounters take lower than a minute or two however nonetheless have depth to the place you are not simply auto attacking via waves of sprites, filler between subpar plot factors and boring gadgets?

What if min-maxers simply break my sport or numerous gamers discover interactions between playing cards I did not anticipate? Are these unhealthy issues as a result of im responsible of this too?

These are all robust questions so the place it’s at now in a nutshell:
The seeds of the coding and logic are there, I’m assured I can program what I would like once I want it, that is my job in spite of everything albeit in automation fullstack versus gamedev however numerous issues are transferrable surprisingly (Famous final phrases?).

The artwork is coming together with a imaginative and prescient forming for my inventive styling and route, however after the imaginative and prescient comes the journey in the direction of realisation. Will I attain the vacation spot? Will you include me and inform me to maintain going?

The mechanics require numerous considering, with slight progress being made every day however it’s hole, the items want strikes to make, must know when to make them and so they stream must enjoyable, I wish to introduce grinding for sure runes via loot dropping for these eager to make the right pouch however for the video games fundamental storyline to be accomplished with out numerous principle crafting about builds and many others.

What am I engaged on now:

It is sort of midnight as I write this right here within the UK, I’m used to seeing this hour fly by as I hunch over my keyboard typing code for my sport, I’ve a two hour college introduction session tomorrow as I head in to my ultimate 12 months of my diploma and I feel not when it comes to what I’ve to do however what’s going to get in the way in which of me progressing this sport.

With that digression out of the way in which I will likely be engaged on mechanics, I wish to create a form of demo of the primary space with fight happening after considering on this some extra as a way to begin some fights and see the way it flows with this being up to date as new enemies, runes, gear and mechanics are added so that you get a really feel for my imaginative and prescient of the ultimate sport. Does that sound like one thing you’ll need?

Thank you in case you are nonetheless studying, actually that fills me with hope.

Here is a temple to Destruction that I’m at present engaged on in Asperite, only for you the reader

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here