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Sentimental Okay DevLog #9 – Difficulty
Hello of us!
We are crew “ForDays” within the improvement of a Rogue-like Action sport “Sentimental Okay”.
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Find out extra about Sentimental Okay by looking on Steam retailer web page, or please observe the hyperlink under.
https://retailer.steampowered.com/app/1256530/
Please click on [Follow] and [Wishlist] buttons! It will assist us loads!
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In this submit, we are going to dive into the issue of the sport.
Rogue-like & Rogue-lite
(Reference video: https://youtube.com/watch?v=G9FB5R4wVno)
One of the main variations between Rogue-like and Rogue-lite is whether or not the sport immediately gives benefits relying on repetitive gameplay.
In the Rogue-lite style, a participant will get stronger after repetitive deaths. But, within the Rogue-like style, demise means simply everlasting demise. Yes, you lose all the expertise, gadgets, and ranges.
The graph under demonstrates the sport problem (purple) and the participant’s ability (blue) over time.


<Left: Rogue-like, Right: Rogue-lite>
These two genres will give a really totally different consumer expertise.
Each style has its personal professionals and cons.
In the case of Rogue-like, the time takes to finish the sport depends upon every particular person participant’s ability.

<That implies that a extremely expert participant has no barrier to easily ending the sport,
alternatively, a low-skilled participant might find yourself being unable to finish even a single stage>
However, the Rogue-lite style lets gamers progress with persistent upgrades and level-ups. This permits all gamers to complete the sport ultimately.

<Difficulty too excessive on the early sport stage>
Difficulty of Sentimental Okay
As you as a participant might have observed properly, the style of Sentimental Okay is the Rogue-like with no persistent upgrades.
Our design intention was to ship pleasure and achieve feeling coming from enjoying a 3D motion sport.
To obtain that, we needed to resolve many issues associated to the issue design of the sport.
In brief, the sport design of Sentimental Okay centered on two issues:
1. The problem modifications significantly relying on randomness of the sport.
2. Provide a tougher sport degree after ending every run.
If the issue modifications primarily based on randomness, a low-skilled participant can end the sport with some luck and revel in enjoying a 3D motion sport.

<Gain a mighty energy with a rolling cube quantity 6?>
To compensate for the issue design, Sentimental Okay will unlock Abyss mode with a depth of twenty problem ranges. So a extremely expert participant may also take pleasure in our sport by going by way of “Hard mode”.

<Abyss mode offers you infinite numbers of penalties!>
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Challenge your self with the varied problem ranges of Sentimental Okay!
We, as builders, will come again with extra delicate problem ranges that may fulfill our gamers!
To the top, we introduce a fight video with our new powerful boss “Lust”. Enjoy watching!
<Sentimental Okay – 180s Boss “Lust” Battle>
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Facebook : https://www.fb.com/SentimentalK2020/
Discord : https://discord.gg/jeYdVWA
Contact: Lee Dongmin [email protected]
Copyright 2021. Fordays Co., Ltd. All rights reserved.
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