[ad_1]
Chou Mahou Tairiku WOZZ (超魔法大陸WOZZ), launched 8/4/1995 by Bulletproof Software program
(First off, I wish to thank commenter Endy who has been commenting on plenty of older posts, linking to archived pictures of Famitsu previews of the video games — the screenshots typically present fascinating pre-development pictures.)
BPS, the developer, was the Japanese arm of Blue Planet Software program, the corporate chargeable for releasing a lot of the early console variations of Tetris, and creating Bombliss. This appears to be their first console JRPG; they’ll be on right here yet another time with “Beast and Blade”. They closed store in 2001.
The fundamental premise is that the land of Wozz is being by the evil king Baram, who has been utilizing expertise from the human world to take over Wozz. He additionally has made the rain flip individuals into monsters. So the nice magician Sullivan decides to convey over a hero from the human world to cope with the issue. He finally ends up transporting over three “heroes”.
From left to proper on the platform (reverse from the title display screen), there’s Leona, a Japanese inventor woman. Shot, a brash American (who shoots a bow). Chun, a Chinese language telepath. You’ll be able to select which certainly one of these you wish to be your predominant character. All three accompany you it doesn’t matter what so the selection of predominant character solely makes a slight distinction right here and there. I selected Leona. Her particular energy is that she will be able to invent issues.
She will study new innovations by levelling up, getting recipes from chests/bookcases/and many others, or having individuals educate her. From the menu you may make the weapons, armor, or objects so long as you’ve gotten the sources mandatory. She will additionally make autos and robots, however this may solely be executed at invention stations in cities.
Shot is simply an attacker; he will get particular strikes however for some cause solely two of them in the course of the sport. Chun begins with Telepathy that may do a bunch of random results, however will study magic later. The magic system upgrades his magic after a sure variety of battles. Nevertheless, the variety of battles is fairly excessive (I’m within the final fifth of the sport as I kind this and most of my spells are solely at degree 3-4 out of seven). Different companions will be a part of as a 4th member all through the sport. Typically you may freely select, different occasions a member will probably be pressured for some a part of the sport.
Lastly we now have a comparatively clear interface and no annoying stock limits (you may even maintain 999 of every merchandise!) It’s not excellent; I might have preferred a “finest equip” selection, however given the crappy interfaces that the majority of those video games appear to have I can’t complain a lot. The strolling velocity can be too gradual and there’s no sprint button, which is uncommon at this stage. Two steps ahead, one step again, I suppose.
Our first mission is to cease the FearRain that’s inflicting the individuals to show to monsters. The battle system is primary RPG type. Leona can scan enemies for weak spot, and the opposite two have their powers. One good factor concerning the sport is that cash is plentiful (after the primary couple of dungeons) and MP restoring objects low-cost, so that you don’t actually have to fret about utilizing an excessive amount of MP. The one time it does develop into a difficulty is in some boss fights, the place the MP restoring objects you’ve gotten entry to don’t heal as a lot MP as you prefer to. However this sport doesn’t have a lot problem so I suppose that’s a great factor.
We go to a close-by cave the place Balam supposedly is, nevertheless it seems to simply be Balamo, certainly one of his underlings. The early boss fights are just a little bit difficult; what you must do is simply have Chun use Telekenesis and hope you get plenty of “rock drop” which does a ton of harm.
The nice wizard Sullivan taught Chun find out how to use magic, so we are able to acquire the varied varieties of magic from fairies all through the world. The primary comes quickly within the “fireplace forest”, though you must stroll behind a mountain to get there which is type of low-cost because it’s not clear you are able to do that.
Heading north, we come throughout a local inventor Madisto, who agrees to hitch our get together if we are able to convey him some dinosaur DNA from a close-by lab (is he planning a park?) As soon as we do he joins. He’s fairly useful as a result of he has highly effective therapeutic magics proper from the beginning; I used him as typically as I may till later within the sport when he leaves the get together.
Ultimately we do come throughout the supply of the FearRain, which is a whale that has been corrupted to shoot out the rain from its blowhole. So Leona has to invent a cleaner to connect to its gap, after we cope with a fairly difficult boss. The Zanzori boss right here was the one time I needed to do any grinding within the sport.
Now that we’ve stopped the FearRain, it’s time to go to the following continent. The sport mainly performs out over a number of continents, which have their very own options:
- Magic Land (the place you begin, with wizards/alchemists)
- Elemen (spirits)
- Undeata (skeletons, zombies, ghosts)
- Iryuzu (witches)
- Delmon (demons)
There are different areas than this, however that is the principle circulation of the sport. So far as the story goes, there aren’t plenty of developments or twists; there’s plenty of comical dialogue however not a complete lot of character growth both. It’s principally simply going via these continents fixing the issues and driving away Balam’s underlings.
Elemen is a chilly space, the place you must drive off an underling named Maif and her two servants.
Two new companions come on board right here — Eliza and Ceramic. Ceramic has all standing heal strikes, which makes her fairly ineffective, however Eliza is a good fighter.
Maif is hard, principally as a result of you may’t use Madisto so that you don’t have a great healer. She makes use of some nasty all-effect magic, and I believe a few of this battle relies on luck — if she decides to make use of her all assault too many occasions in a row it’s powerful to cope with. However my primary technique was simply to have Shott doing a lot of the injury with Energy Shot. Kurisu heals and the remainder of the staff both does minor injury or heals if they’ve an opportunity.
That’s the place I’ll finish this put up; I’m on the final space of the sport as I kind this however I’m going to be away this weekend for the 4th of July so I received’t be capable of end the sport in time. Total it is a respectable sport; it’s not a masterpiece nevertheless it’s playable and comparatively enjoyable.
Associated
[ad_2]