Home Indie Game story-driven RPG with distinctive fight! DEMO out, searching for suggestions!

story-driven RPG with distinctive fight! DEMO out, searching for suggestions!

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story-driven RPG with distinctive fight! DEMO out, searching for suggestions!

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LinsonLime


I performed by the demo and thought it was enjoyable! The easy character designs had been actually cute, and the environments seemed good. They had this form of “liminal” really feel to them that caught with me. The phrase selections might be a bit unusual at instances (e.g., at first, the micro organism had been stated to have “plagued the earth” regardless of us being instructed they had been peaceable), however general the dialogue was brief, candy, and charming. One factor I particularly wish to commend was the pacing of the demo – there was by no means a time limit the place I felt like the sport had settled right into a predictable routine. Best of luck with the kickstarter! I can inform you put numerous effort and time into this, sustain the nice work!


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flowerthief


I feel I obtained caught in an infinite loop with zebraeon. It stored alternating between the display the place I choose “Fight” which does nothing–his shields by no means change–and the display the place I dodge. It would not let me do Heal, Action, or Escape, so after a couple of dozen loops of this I gave up.

Seems like a fantastic recreation although, with a ton of labor put into it. I’m all about silent protagonists who reply sure/no questions with a thumbs up xD

I might suggest use a unique key than shift for the menu. For one factor, you may’t enter a capital letter within the identify entry display. Also, maybe permit the escape key to cancel menus? It took me awhile to determine how one can shut the stat menu.


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flowerthief


Sorry I do not do Twitter, however I’ll attempt to describe it. This occurred within the tutorial, in different phrases the primary struggle.
The Fight button DID work form of. My character moved ahead and tried to assault. It’s simply that nothing was affected. Zerbaeon’s shields did not change. As for the opposite buttons they evoked a reply like “You ought to do what I say for now” or one thing like that. I do not bear in mind the precise phrases.

After Fight, the sport switched to facet view motion mode and I needed to dodge some photographs. After just a few seconds of that it went again to button mode and the entire cycle repeats.

I like what you have accomplished with the sport general. IF it ever turns into fashionable it is likely to be an excellent candidate for porting to a retro console. There usually are not many video games I’ve seen that might be worthy of porting to retro console, however this might be one. Reminds me of a few of these old style NES video games like Magic of Scheherezade, or a cool cross between Dragon Quest and Blaster Master, with a tinge of Earthbound.


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flowerthief


Oh, I did NOT understand I needed to press when the white circle was small! So it isn’t a bug in spite of everything.


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